Durlon Kingdom

Once the greatest kingdom on Rinas after the rebellion, dominating more than two-third of the continent. Differing philosophies and culture eventually tore the kingdom into the nation that exists today. The Great Realm War was the culmination of this break up with Durlon losing the majority of his lands and becoming the much smaller kingdom we see today.

Demography and Population

Land Size: 131,850 Sq Mi
Population Density: 100/Sq Mi
Total Population: 13,185,000
Settled Land: 73,250 Sq Mi (44% is Wilderness)   Freehold: 93,573
Wessfield: 76,144
Port Ayers: 53,530
Port Sinas: 48,824
Falkirk: 31,294
Eswick: 28,471
Cordella: 15,082   No of Towns/Villages: 84
48% chance of an academic or arcane university
Kingdom Age: 1508 years
Forts & Castles: 102 ruins, 198 active in settled areas, 66 active in wilderness areas

Territories

Durlon Kingdom

Military

The Durlon Kingdom is protected by the Durlon Guard which supply defense and protection for the entirety of the kingdom. Castles and Outpost are distributed around the country as well as units stationed in or near most cities. The Durlon Royal Guard is an elite division within the Guard that is responsible for the safety of the royal family as well as maintain law and order in the capital of Freehold. Law enforcement for the kingdom is handled by the Durlon Watch who are responsible for upholding the law and order in which ever cities they are sent too.

Technological Level

All of Durlon's major cities have begin using the latest Steamgear such as, steam-powered mills, small carts, pumps to move water. As well as Aether-Tech technology that has been available to the public, such as Glowglobes. Glowglobes can also be found in the hands of more wealthy citizen in smaller towns and villages.

Religion

The faith of the Eternal Ten is worshipped among the citizen. Each city may have its own patron of the Ten that they worship for their own specific reason or purposes.

Foreign Relations

The Durlon Kingdom is currently at relative peace with its neighboring nations. This tentative peace is only held together by the Great Hope Treaty. Many of the nations have been challenging the treaty and pushing their restrictions to the limit. This is due to the The Night of Destruction which had a vast impact om much of the land and well as uprooted ancient ruins that are now being excavated. This has lead to countries being involved in espionage and other underhanded tactics to get a leg up on the other nations.   The kingdom does have a robust trade routes between both the Republic of the Nine Swords and The Holy Kingdom of Valadrien.

Agriculture & Industry

Durlon is a major supplier to the continent of rare fish, medicinal herbs, and spice trade and many only grow in their area and the seas around them.

Trade & Transport

The Durlon Kingdom provides trade through its network of roads between major cities as well as ports along the coast. Many goods are delivered by steam carts which are able to traverse longer distances without the need to stop.

Education

The majority of citizens are given a basic education funded by the kingdom through tax collection. Higher education is acquired through apprenticeship or attending university. Universities are partial funded by the government with the rest through private donations or tuition fees. However, the fees are kept low making accessibility to higher learning open to most citizens.

Hope through Unity

Founding Date
7852 AC
Type
Geopolitical, Kingdom
Capital
Demonym
Durlonese
Head of State
Head of Government
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Palace economy
Currency
Durin (Copper, Silver, Gold, Platinum)
Major Exports
Silverscale Trout
Silver
Copper
Iron
Medicinal herbs
Magical herbs
Major Imports
Spices
Rice
Orichalcum
Caldrite
Horses
Legislative Body
Laws and rules are dictated by the monarch in current power. The monarch holds all authority to make and rescind laws.
Judicial Body
The monarch has the top legal authority of all rulings, but only rules in the most dire and important situations. Everyday law enforcement, judgement, and punishment is left in the hands of the Durlon Watch.

Articles under Durlon Kingdom


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