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Abyss General

THE ABYSS Demons live here. There are infinite layers to the Abyss, or perhaps 666 layers; no one is quite sure. Each layer is even more horrifying than the one above it. Each has its own brand of terror, violence, horror, and awfulness.   Gravity is normal in the Abyss, with some exceptions. Time is the same way: usually runs along as usual, but sometimes messed up, depending on where you are. Every planar factor, in fact, will depend on which layer in which you find yourself.   The Abyss is mildly aligned with Chaos and Evil (-2 CHA if you’re not one of them. If you’re not both, it’s -2 CHA, INT, WIS checks)   Demons of all kinds; sometimes other CE beings visiting or in residence     COEXISTING WITH DEMONS ON SOME PLANES Brain Collector, PFcr8   DEMONS These are personifications of hate and cruelty, fueled by evil intents found throughout the rest of the multiverse. Their Many-Layered Abyss is famous throughout all the planes as a horrifying and truly evil place. Demons care not for anyone but themselves, and they serve others only by necessity or fear. There are rumored to be 666 levels of the Abyss, but some claim there are even more.     Levels and Their Residents   Fire Levels Hell Hound, MMIcr3 , 5ecr3 Agnibarra ccCR1; Alnaar Demon, fiery serpent ccCC5e Balor, MMI, cccr20, PFcr20, 5ecr19 Nightmare, PFcr6, MMIcr5, 5ecr3; and Greater Nightmare, PFcr11, MMIcr11   Marsh or Bog Levels CC5e; Cipactli Demon, lizardish thing, marsh or bog, crocodile… mouths all over its body, CR5; Wind Demon, cr2 Basilisk (abyssal greater), MMI,cr12 Hezrou, MMI,cr11 and Hezrou (toad demon) PFB2,cr11; 5ecr8 Hydra (MMIcrvar; 5ecr8 Chasme, 5e6 Manes, 5ecr1/8 Vampiric Mist, B2cr3 Sickening Sleep (ooze), MMIIIcr2 Yann-an-Oed (CCcr2) Adaru (MMVcr19) Demon   “Civilized Abyss”: Nalfeshnee, PFB2, cr14… MMI,cr14… 5ecr13 Marilith, MMI,cr17; Marilith (pride demon) PFcr17; …5ecr16 Succubus/Incubus/Tempastrixs (myownPF,cr?), MMI,cr7 (PFcr7 5ecr4 Rakshasas as elites or rulers or nobles etc., although they often feel they’ve been placed in provincial places, have a definite superiority complex to all around DANDASUKA, pfcr5 RAJA RAKSHASA, PFcr10 Rakshasa, 5ecr13; Rakshasas (MMIcr10) Rakshasa, Ak’Chazar (caster, MMIIIcr15) Rakshasa, Naztharune, MMIIIcr11 Concordant Killers (MMIVcr19), although not technically demon-folk, will sometimes make their residences in the Abyssal cities… they are rarely challenged!     Any Level Echo Demon, reborn liars cccr6; Neophron Demon, vulturous shapechangers, cccr8; Pishacha, often sent to the Material, possessors, cccr3; Spree Demons, cccr5; Vellso Demon, cccr7; Giant, Blood, cccr8; Barghests (PFcr4or7) or MMI,cr4or5 Babau (blood demon)B2,cr6 ; MMIcr6 Dretch, MMIcr2; 5ecr1/4 Quasit, MMI,cr2… PFcr1… 5ecr1 Vrock, MMI,cr9 (PFcr9)... 5ecr6 Howler (beast creature like a skeletal howling dog?) MMIcr3 Shemhazian (mutilation demon), PFcr16 Barlgura, 5ecr5 Goristro, 5ecr17 Yochlol, 5ecr10 Saveling, B2cr5 SINSPAWN, Pfcr2 Demon, Arrow, MMIIIcr7 Fiendish Creatures, can be built from any creatures (template MM) Shadow Mastiffs (MMIcr5) Yeth Hounds, MMIcr3, B2cr3 Carnage Demon (MMVcr4) Solamith (MMVcr8) Demon, with loose societies and groups in different places   Darker Levels: Bibiliths, (In MMI(cr10), but also PF2B, cr10), creeping spidery through the dark) Invidiak (PF2B, shadow demon) cr7; Vrolikai (PF2B, Death Demon) cr19 VASUTHANT (MMIII, cr very large (18?)) - - Drifters and Loners on this plane Shadow Demon (5ecr4) NIGHTSHADES (3 varieties, but especially Nightwalkers, MMIcr16) Demon, Sorrowsworn, MMIIIcr17 Living Blasphemy (ooze), MMIIIcr13 Soul Eater (Brcr7) Necronaut MMIIIcf14 Draudnu (MMVcr10) demon Gadacro (MMVcr3, demon)   Deepest, Darkest Regions
  • QLIPPOTH: Seeking bitter vengeance on all creatures able to commit sins of any kind… a brutal anger at having been driven below, to the lowest reaches of the Outer Rift
  • Cythnigot, B2cr1 (rat fly-trap thing)
  • Shoggti, B2cr7 (weird octopus like thing)
  • Nyogoth, B2cr10 (cluster of worms)
  • Chernobue, b2cr12 (flops and writhing, a tentacled inky blackness)
  • Augnagar, B2cr14 (foul dragon, insect, scorpion)
  • Thulgant, B2cr18 (spider octopus thing)
  • Deepest Darkness, Creature os (my own, PF, cr18)
  Wars and Violence exclusively,
  • CC5e: Yek Demons, thrive off of constant violence and destruction of anything and everything, cr4 and 9
  • CC5e: Fulad-Zereh, lieutenants winged with armor, cr9
  • MMIV, cr11: Kastighur, demons of the armor
  • Offal and Garbage and Sewer-like
  • Fee, CC5el: Rattok Demons, cr4;
  • Nabasu (gluttony demons) cr8;
  • Hezrou (toad demon) cr11, and MMI,cr11
  • Adaru, MMVcr10 (Demon)
  • Abrikandilu PF2e, horribly ugly and hate mirrors, lvl 4
  Demon “Hounds of War”--undead conglomerations of dead body parts: Flesh Reavers, cr1/2 Kuunganisha, cr2, (anywhere there are spellcasters)   Rocky, Stony, Waste-ful Realms
  • Glabrezu, MMI,cr13 (PFcr13)... 5ecr9
  • Deathdrinker, MMIV cr18… often with a platoon of subservient Nashrou, MMIVcr2
  • (especially realms of rock, desert, and plateau): Nashrou, MMIVcr2
  • DEMONHIVES , into the rock, under the right circumstances and “rock” formation (MMIV, cr2 (attendant or swarm) or cr6 (queen).
  More Thought-Manifested Realms
  • Tulpa (manifestations of negativity, waiting to hound and prey upon anyone in any realm or plane) cc cr4
  • Whisperer in Darkness (thought to possibly enter the material from this plane, but not sure?) cc cr15
  • Whisper Demon, MMIVcr9
  • Mind Flayers of Thoon (and related creatures in MMV) sometimes wandering the Insane Levels of the Abyss
    Levels   VII: Chitpiler, a realm of vast tunnels and dark caverns, filled with dead things and offal, rats skittering, ratfolk, giant rats, RATTOCK DEMONS… the home layer of Demon Lord Chittr’k’k (CC5e) and his filthy lair   IX: Kelemar, home and empire to Kelemvor, the Tessinaen Demi-god of Death… Full of his minions, with a castle somewhere… Inside the castle is an amazing, huge, seemingly endless maze of un-death an WRACKSPAWN (MMIVcr3)   XXXVII: Volcanic Megadeth…. Agnibarra CC5e CR1;   XL: Plateaus of Thirst…. Deathdrinker Demons (MMIV cr18) (and Nashrou, MMIVcr2) rule over this infinite realm of high plateaus and jagged columns of grey-yellow rock. No thirst can be slaked here, and death comes quickly to those that need water.   XLI: Drakk Desert… Deathdrinker Demons (MMIV cr18) and Nashrou (MMIVcr2) visit this layer often, as landlords and as thirsty drinkers of death. The desert means death to all but the staunchest surivivors…. DEMONHIVES (MMIV cr2 to 6) common   LXIV: Lolth, the Drow goddess of Spiders… Known also as the SpiderRealm, or the Pit of Webs… YOCHLOL: 5ecr10 (shapechanges into spiders, infiltrates)   LXVIII: The Endless Torture of Battle, featuring the (CC5e) Fulad-Zereh, lieutenants winged with armor, cr9 , and the lordship of extremely powerful (MMIV, cr11+): Kastighur, demons of the armor. The ultra-demon of this level is Kantigi, empress of war, and she accepts sacrifices to assure (or almost assure) warriors and generals their victories.   LXXII: Called Thoon, the Far Abode of some strange and deranged demigod / deity / demon. A place of utter, mind-shattering insanity… “Mind Flayers of Thoon” from MMV (Disciple, Flayer, Infiltrator, Thrall, Soldier, Madcrafter, Scyther, Stormcloud, Hulk, Elder Brain)   LXXXII: “The Flesh Mountains”--Home of Dalmosh of the Infinite Maw, an immortal flesh-creature that wanders this level, consuming any souls unlucky to be reborn here (Dalmosh MMVcr17)   LXXXIII: Krassda’solk, full of Twisted Torturous Forests, and deep abysmal bogs… Here lives Demon Lord Rangda, “the Wretched Lover” or “Rot Within” (CC5e,cr17)   XC: Thubb’lukka: The Scourge of Gases. WHISPER DEMON, MMIVcr9   XCII: Thikkbukk: Jungles of Constant Terror Orcs of the Green Abyss, CC5e, Cr1/2   C: The Neverending Torture of Fire… Agnibarraa CC5e, CR1   CI: The Neverending Torture of Water   CII: The Neverending Torture of Lightning   CIII: The Neverending Torture of the Skin SKAVELING, B2cr5   CIV: The Neverending Torture of the Mind   CXXII: The Flames of Mountain Rotstench   CLXVI: Smooth Black Chaos of Eskil; Eskilian Avatars, Eskilion Death Troll; Eskilian Shadow Giant; Eskilian Cat; Eskilian Giant Raven   CLXXXIII: Balagaire; The Abyssal and Chaotic Realm of Smoke: The place from which Balagar is summoned. This is a wispy and smoky realm of shifting forms and mists and fogs of smoke. Normal creatures need special equipment or abilities or magic to breathe on this plane for longer than (CON score) minutes. The is the realm from which Balagar and his kind come, and there are many other shadowy forms or myriad types that can slip through interplanar holes and come to Little Dream (or elsewhere). There are a special preponderance of these rifts in the northern Gimli hills, and in mountain-gnomish lands of the Open Box and likewise in Sanna’s Circle, and the surrounding areas, although no one talks about them, for fear of being labeled “crazy in the head.” This realm is a place of of Chaos and Evil, but much or its creatures are merely neutral, wisping and wandering their way through an endless land of shifting dark forms.   CCLXVIII: Snargal-Hemeth, “the Devouring Pit,” where souls that were greedy and always satisfying their hunger at the expense of others go to the torture of being eaten alive, body or soul or both, and living out that torment for 1000’s of years or more, before getting a second chance at material birth. Demons such as Vermlins and Invidiak live here.   CCLXXII: Chemoshi, the Jet Black Sea… the sea is infinite in all directions, neverending; above it is a sky of crimson red, a horrid luminous blood-red moon, and a permanent lunar eclipse. Chemosh (Demon Lord) lives here beneath the waves, always devising more horrid and painful ways to kill mortals… nothing pleases him more than endless war… on the open sea, wicked ship farers may hear his whispers of invitation to evil ‘ CCLXXV: Vasathu, a world of endless, twisting darkness, with small pockets here and there, almost each of which holds some horrible sight or monster. Death lies at every stop. The Vasulthant is king here, lurking in pockets, corners, and rooms, ready to strike. It likes to be left alone, and visitors are extremely unwelcome. Nightcrawlers (MMIcr18, Nightshade) lurk here, always hungry.   CCLXXXII: Underground tunnels and foul pits CC5e: Plaresh Demons, vile writhing masses of worms, where Quorgeth, Lord of the Devouring worm, makes his awful slimy tunnels   CCLXXXV: Plague of Bats SKAVELING, B2cr5   CCXCIX: Blahgotha, an infinitely spacious and all encompassing Lake of Hot Churning Blood, with Elemental, Blood, CC5e   CCCXXXII: Troll’Zorkka, the Stinking Sea, or the Horrid Prison, where Tralorra and other demons hold mortals (or immortals too) on their floating prison-islands in the middle of the vast gruesome ocean of reeking foulness. Link: Troll'Zorkka Vampiric Mist, B2cr3   CCCXXXIX: Shutta’Krappora: Realm of Ugly Smells Whisper Demon, MMIVcr9   CDLXXII: Mechanar, the Neverending Cannibalism, an empire of which is ruled by the Demon Lord Mechuiti, Lord of Cannibals… with many Yek Demons (CC5e) in tow   DCII: The endless crushing mountainous layer of Kayzar, the place of imprisonment of Demon Lord Typhon, lord of monsters… CC5e, cr22; No one in the multiverse knows how (or really wants to) release him from his prison…. He is eternally scheming, hatching plots, to escape, often employing Yek demons (CC5e)   DXCVIII: Sartora, the Existential Void of Emptiness…
  • A vast, horrid emptiness that tears the soul with loneliness and depression
  • They say there are places there to wander, but the wandering never ends, from nowhere to nowhere, and eventually one dies from the sheer nothingness and meaninglessness of the place (and of all life, from the perspective of the place)
  • A place of spirits and existential shaky ground, a great hole of doubt, and you could fall forever, never knowing if or when or how or on what you might land
  • In our story:
  • Inhabited by (at very least) a demon spirit, the same that held safe the phylacteries for the three great lich priests of Eskil
  • But the creature, Nak-Shaka, a Nightwalker (MMIcr16, “nightshade”), left to go hunting, left a lesser demon in his place, and that demon failed at the duties…
  • Now the phylacteries have been destroyed, and the demon spirit is enraged. Eskil will torment its soul for eternity, but a little less so if it can hunt down and kill our heroes
Thus these doors may turn up in the strangest of places, haunting the PC’s until the finally open it up Or if they don’t the beast will just charge through   DCIII through DCV: The Three Realms of Horrid Ugliness… Each progressively worse than the one before: Abrikandilu Demons Dominate the middle level especially…. These are also Offal, Garbage, and Sewer levels (see above)   DCXXXVII: Balkin’giddzagus (Home of the Labspace of Balkinor)
  • Balkinor was the wizard-demon who rules over (somewhat in absentia it seems, although none of his denizens are sure; they’re in constant partial fear) and has (it is said) drastically altered this level in strange ways..
  • No one really knows what happened to Balkinor, or if he still exists… (Has he come back? When the lab is used, the creatures wonder…)
  • Light has no visible source here; it’s like blacklight
  • The level is a vague darkness, with barely discernible and unrecognizable purplish black-lit shapes
  • Much of it is a dungeon, a vast complex of dungeon-like passages and rooms, filled with strange things (or nothing at all) or creatures. It’s very hard to navigate without some special sight.
  • Time “stands still” here (at least in relation to the material planes (most of them)). Time passes in Balkin’giddzagus, but one goes in and comes out in the same instant, from the perspective of the material plane. One could spend and age 100 years in Giddzagus then emerge to see his companions are the same, standing exactly where they were when one left.
  • The re-emergence into the material is a strange thing… If someone dies in the Abyss, them simply do not re-emerge. When you enter the level you simply join into its time. Also, creatures can emerge from the portal, and if they do with the entrants, it happens at the exact same time.
In the Labspace
  • First time, you hear--or do you?--the vaguest impression of pounding drums and a high pitched screaming, or calling out, or chantic… just fleeting snippets of sound, faintly, far in the distance
  • It’s closer. The high wailing voices are definitely a thing.
  • Third, you hear the sounds when you enter but then things go dead silent.
  • Fourth, there are eyes (if you can see them magically either way you feel like you’re being watched with an intent, unblinking energy
  • The eyes are closer now; you can see them like little unblinking moons
  • Many eyes now, some bigger some smaller, crowded around (and close enough that you see vague, purple moon-like orbs visibly emerging from the darkness)
  • The creatures are Gadacro (small, humanoid-bat-like) and possibly Bebiliths (Beastly giant spidery creatures)--also : Not Done Yet: Abyssal Skulker MMII and Arrow Demon MMIII
  • Bebiliths (mine, demonic spider creatures) here, often ordering the Black Light Gadacro (cr3, my own, 3.5) around; bullies and brutes (PFB2,cr10) and Grandaddy (my own, cr12, 3.5)
  DCVII Rotrealm of Chernobog, Demon High Demon King of the Great Abyss SPAWN of CHERNOBOG, cc cr4   DCXXIV Realm of the Vrolikai These creatures rule over a plane of shadow and inky black murk of cruelty and death. This is where the Vrolikaii rule in a tribe called Froegoth, specializing in a give-and-take with the most powerful (and, it turns out, naive) conjurers and arcane magicians of the multiverse.

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