Half Orc attributes for player characters
Half orcs, as a rule, are somewhat ugly to behold, sometimes with tusk-like teeth, sometimes with some slight orcish deformity, sometimes with a hulking build that stands out in a crowd. The race is uncommon, and half-orcs are usually met with suspicion and negativity by the general populace. Most half-orcs are accustomed to such prejudice and necessarily become mostly immune. Nevertheless, if they are set-off they may resort to aggression.
Half orcs reach adult maturity at age 15, and they live to a usual maximum age of 75. They speak the Regional Common and Orcish, and one other language per (rare) +1 point of Intelligence modifier.
Here are their attributes:
HALF ORC ATTRIBUTES FOR PATHFINDER 2e
- Hit Points: 8
- Size: Medium
- Speed 25'
- Ability Boosts: Two Free
- Heritage (for "Human"): Choose "Half-Orc" Heritage...
- Greenish-brown tinge to skin
- Low Light Vision
- Ancestry Feats: Can choose Orc, Half Orc, or Human feats
HALF ORC ATTRIBUTES FOR D and D v3.5
- +2 Strength, -2 Intelligene, =2 Charisma
- Size Medium
- Speed 30'
- Darkvision (can see in the dark, only in black-and-white
- Considered and Orc for pertinent situations
- Favored Class: Barbarian
HALF ORC ATTRIBUTES FOR D and D 5e
- +2 to Strength, +1 to Constitution
- Size Medium
- Speed 30'
- Darkvision (can see in the dark, only in black-and-white)]
- Menacing: Gain the "Intimidation" skill
- Endurance: When reduced to 0 hit points, you drop to 1 hit point instead. Can only use this ability again after a long rest.
- Savage Attacks: When you score a Critical Hit, add an extra die to the damage
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