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Half Orc attributes for player characters

Half orcs, as a rule, are somewhat ugly to behold, sometimes with tusk-like teeth, sometimes with some slight orcish deformity, sometimes with a hulking build that stands out in a crowd.  The race is uncommon, and half-orcs are usually met with suspicion and negativity by the general populace.  Most half-orcs are accustomed to such prejudice and necessarily become mostly immune.  Nevertheless, if they are set-off they may resort to aggression.   Half orcs reach adult maturity at age 15, and they live to a usual maximum age of 75.  They speak the Regional Common and Orcish, and one other language per (rare) +1 point of Intelligence modifier.   Here are their attributes:    
HALF ORC ATTRIBUTES FOR PATHFINDER 2e
  • Hit Points: 8
  • Size: Medium
  • Speed 25'
  • Ability Boosts: Two Free
  • Heritage (for "Human"): Choose "Half-Orc" Heritage...
  • Greenish-brown tinge to skin
  • Low Light Vision
  • Ancestry Feats: Can choose Orc, Half Orc, or Human feats
     
HALF ORC ATTRIBUTES FOR D and D v3.5
  • +2 Strength, -2 Intelligene, =2 Charisma
  • Size Medium
  • Speed 30'
  • Darkvision (can see in the dark, only in black-and-white
  • Considered and Orc for pertinent situations
  • Favored Class: Barbarian
   
HALF ORC ATTRIBUTES FOR D and D 5e
  • +2 to Strength, +1 to Constitution
  • Size Medium
  • Speed 30'
  • Darkvision (can see in the dark, only in black-and-white)]
  • Menacing: Gain the "Intimidation" skill
  • Endurance: When reduced to 0 hit points, you drop to 1 hit point instead.  Can only use this ability again after a long rest.
  • Savage Attacks: When you score a Critical Hit, add an extra die to the damage

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