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Halfling Player Character Attributes

As previously stated, Halfling families are either Stout or Lightfoot, so either can be chosen, but the Attributes will only be different in D and D 5e. For other systems (PF2e and 3.5) choose one but use the same Attributes for both.
  Halflings are generally around 3' tall, about half the height of a human, and they weight around 45 lbs. They are categorized as "small." Their language is the same Common tongue as the most nearby human group, and they also start with one more language of the player's choice (and one more with each +1 of Intelligence modifier) they might also speak gnomish, goblin, Elven, or even sylvan or orcish. Anything's possible, depending on background. Other elements of appearance and etc. can be found in the Players Handbooks for D and D, or the Core Rulebook for PF2e.
  Halflings reach adulthood around age 20, and they live to age 150 on average.
 
 
ATTRIBUTES OF HALFLING CHARACTERS FOR PATHFINDER 2e

  (Lightfoot or Stout, Attributes for Either)
    • Hit Points: 6
    • Speed 25'
    • Ability Boosts: Dex, Wis, Free
    • Ability Flaw: Str
Keen Eyes: +2 bonus when using Seek action within 30'
    • For concealed target DC flat check reduced to 3;
    • hidden target DC flat check DC 9
For all Halflings, use the HERITAGES and ANCESTRY FEATS for HALFLINGS, see p.51+ in the Core Rulebook.
 
 
 
ATTRIBUTES OF HALFLING CHARACTERS FOR D AND D 3.5

  (Lightfoot or Stout, Attributes for Either)
    • +2 Dex, -2 Str
    • Small: +1 to AC, +1 to Attack Rolls, +4 Hide Checks
    • Must use small weapons
    • Speed 20'
    • Nimble: +2 to Climb, Jump, and Move Silently
    • Lucky: +1 on all Saving Throws
    • Brave: +2 Morale bonus for saves against Fear
    • +1 to Attack Rolls with thrown weapons or slings
    • +2 to Listen Checks
    • Favored Class: Rogue

 
 
 
ATTRIBUTES OF HALFLING CHARACTERS FOR D and D 5e

  Chooose Lightfoot or Stout:
  LIGHTFOOT
    • +2 Dex, +1 Cha
    • Speeed 25
    • Lucky: When you roll a 1 on a d20 roll, you can reroll (and must keep the second roll)
    • Brave: Advantage on saving throws vs. Fear
    • Nimble: Can move through any space occupied by a creature one size or more larger
    • Can attempt to hide behind a creature who is one size or more larger

  STOUT
    • +2 Dex, +1 Con
    • Speed 25'
    • Lucky: When you roll a 1 on a d20 roll, you can reroll (and must keep the second roll)
    • Brave: Advantage on saving throws vs. Fear
    • Nimble: Can move through any space occupied by a creature one size or more larger
    • Advantage in Saving Throws against Poison; Resistance to Poison damage

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