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Humans, Yeshen

Few Yeshens know (or even know that they don’t know) the history of their race. Higher classed people--nobles and merchants--are usually taught by their tutors that when the Yeshen people arrived on the continent, they were little more than crude barbarians, and that they had been civilized by their Little Dream education and experience. Therefore those that still follow the old ways (crude music, stories, poems, jokes, humor, crude alcoholic beverages and low food) are less-thans, to be looked-down upon.   Yeshen nobles would style themselves after Bellourian lords, removing themself from the rabble of Yeshen culture, although in truth they retain the trappings of that culture more than they know. Beneath the surface, Yeshen nobility is seething with a discomfort--a sense of inferiority and insecurity. (This makes them dangerous in some instances, as they can take things out on those they see as less.) As stated above, this is less so in Woodsedge. There the nobles are servants of the people (and thus part of the people), and thoughts of competing with the Kingdom are few.     COMMON YESHENS AND YESH-HIM LEGEND   Nearly all of the people, save many Yesh-him and a very few Yeshens, have forgotten the history of the region, and they live with only a vague idea of what has happened in the past five hundred years. Especially those of low SES have no idea, save for tales of lost times and old sailing heroes, making voyages to faraway lands and conquering dragons and giants. For most Yeshens, these are just stories. The rumors of old ruins and mysterious magic—a lingering bit of “knowledge” that remains among the populace, are rumors of superstition and even fear. The presence of magic and living myth in the lives of the Yeshen people, especially in Alderham, is little, and there is suspicion and cynicism about it for most.     THE YESHENS AND THEIR HOME TERRITORY: The Yeshens and the Breaks
The Village of Mothar yel Yesh'him:  Ancestral Settlement along the Sea of Silver, where Yesh'him still practice the Older Ways, and still take their mythical form: Mothar yel Yesh'him
THE YESH-HIM go NORTH:: THE YESHENS AND THE BREAKS After building their cities--or after beginning to--many Yeshens set their sights on points north. It seemed that a vast prairie stretched out before them to the north, and the that the land was good for farming. Indeed, it proved to be so, must better than they had thought. They built roads, and traveled north, and planted their crops and founded municipalities.   It took only a hundred years or so for them to begin putting down roots in the Northern Breaks, among the halflings (a people most suited to the temperament of the adventuresome and fun-loving Yeshen settlers). Often their small towns were modified from the willing halfling population, who enjoyed these new Big People and also felt safer with them around.   For there are plenty of dangers (although the Yeshens did not heed them at first) in the prairie and the hills to the east and west. Their original lax and jovial attitude moving north turned into surprise in the hands of the goblinoids, the lessidae, other malicious creatures, and the numerous highwaymen and brigands up and down the Breaks Way. The Yeshens wised up and took more defensive postures. This did little to dampen the fun though, especially in the lands of the northern Breaks, where winters were hard and the people needed community more than anything.   The people of the Breaks hunger at all times for stories and songs, especially recountings of the epic tales of the Yeshen people. They don’t know and often don’t care if these myths actually occurred, but a good storyteller (especially a Yesh-him, trained in chanting, song, storytelling, and mth) will bring an entire village to the tavern for an evening, especially in the wintertime.   There are monsters and enemies in the Breaks, the most notable (and recently encountered) the goblins and their like. A raid on the small town of Foxham is the most recent large attempt by goblin armies to attack halfling and human dwellings, but a group of four heroes was able to thwart the evil creatures and save the town, on Sem-Darth 4, 500 yc.   There are creatures called the Lessidae living west of the central Breaks, in the Bone Hills, and no one knows for sure if they exert any influence on the towns in the Breaks (north, central, or south), but if they do it is insidious, or subtle, or insignificant. Who can know? In 501 yc, there is brewing a conflict around the “blueleaf,” a highly addictive substance that is tearing apart the town of Barleytown.   In a land so large, there are bound to be Troubles, but the people are hardy and have endured (and solved) problems since they arrived over 450 years ago.

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