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Jack City: Jabba's Cantina: Being Captured

Before you, built into a hillside amidst the slums, are a pair of great iron jaws, rough and rusty, closing vertically to conceal the space behind it. Two rude pikes are shoved into the dirt and mud in front of these imposing doors. The pikes have barely recognizable heads impaled. Whoever these once were has been rotted or pecked away by crows.   [Examinie, see slits along the top jaw of iron. They are six inches wide and one inch tall: Spy-holes. Doors themselves are operated by Ogre-pulley inside.   Four ogres will greet the characters, a mafiosee servant questions their purpose. If appropriate, the ogres fight with fists, using non-lethal attacks.   OGRES (warriors) MAFIOSEE MAFIOSA (Jabba) GUARDS (standard) [PRAYING MANTIS, GIANT]   TENGU commoner CATFOLK commoner ORC brute RATFOLK commoner   HUMAN, TESSINAE commoner THUG PIRATE and CAPTAIN ASSASSIN SAILORS and CAPTAIN   GOBLIN stealthy or normal HOBGOBLIN BUGBEAR     INTRO DESCRIPTIONS
After a non-lethal beating from the four ogres,
  "You come to with the smell of rancid body odor, the smell you've now associated with the Ogre. Indeed, with your hands tied behind your back, you can't even cover your nose to the stench. You retch and stumble as the hulking creatures push you forward down a flight of broad stairs into a strange room filled with a music of funky horns, guitar, and a weird semi-human banging the drums."
  • Our heroes come to, with really bad headaches most of them, having been thrown to floor is a stinking, tiny cell somewhere. Your hands are tied expertly behind you, and other bindings. [The place smells the same as where you came in--the smell or piss and beer and bod odor--perhaps the smell of the place in general.]
  • Guards with battered armor and old helmets with tusks like a boar, come in and yank you around, get you to your feet, and drag you into a huge, cavernous space, lit sparsely here and there by torchlight. As you are brought in, you take in the scene.
  • The place is a cantina, alive with strange music, full of many strange creatures of different size and shape. Most are humans: They look toward you and chuckle, rude as hell. Needless to say, there are a log of goblins, giggling with raspy joy, spitting on eachother, or capering about to the weird music coming from a stage across the room. There are also tough looking orcish characters, narrowing their eyes and doing an orc-huff, the orcish expression of aggressive disdain. Two of them stand up, flexing muscles and cracking knuckles.
  • You are brought before a big throne, on a raised dais, perhaps more of a plush, shit-stained couch... Upon it sits a very large man with greasy hair and a perma-frown. He wears a black leather ensenble with some rips and shreds. He stares down at you and grips the pommel of a long cutlass. A filthy, mangy rat sits on his shoulder, looking at you with beady eyes,
  •   A man stands next to the throne with a crooked smile, in a black suit with hair slicked back in a greasy ponytail. You recognize him somehow, from somewhere recent...   (Now you see!) It is Tobair, the servant from the Dragon. He looks very different now with the cocky criminal look on his face and in his stance. He nods down at you and gives a little stage wave.   "Yes, you know our friend Tobair... How do you think we got all the information on you? From some soothsaying olf goblin crone?" [uproarious sycophantic laughter from the patrons]
  • JAbba: "You are a strange bunch... Why did you show up here, I wonder..."
    • FORT check DC 13 to have full wits about you, otherwised Dazed 2 from the beating
    • PERCEPTION CHECK DC18 to see the grated floor below
    • Jabba has a lever at the side of his throne, opens to a little staging area, where [Two giant mantis? or some creature] come out to devour the PC's
    • Can grab an edge DC22
    • Two guards will fall in as well, unless they save (or more?)

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