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Tellaran Gutter--South

SOUTH GUTTER
  • Beautiful look out over the Lower Merchants district, across the Salty River to High Tellarus, its castles and manors, with the Imperial Palace and its grounds at the top
  • Cleaner and more well kept
  • More guard presence here, people seem calmer and of more confident bearing
  • Lots of laborers, also more finely dressed people, and often in groups
  • Buildings are generally kept up to date, newer
  • More shopfronts, better kept, with projecting signs, ets.
  • Ware-hawkers in the streets calling
  • Some crumbling a bit, but most of sound yellow stone and mortar
 
Through the Southern Gutter, streets
  • into winding streets, easy to get lost
  • Know the Way is Sense of Direction, DC 17
  • aided with Gutter Lore (DC 17 to aid: Crit Success +4; Success: +3; Fail +2. If lose track, get into sinister feeling area
  • Possibly subject to a group of Tengu Sneaks on rooftops (more possibility at night)
   
THE TRINKOVIAN HIGHTOWER
  • To oversee the lowly people of the Gutter, to give them something to look up to
  • Building materials coming up the hill and from the eastern gutter
  • The Blue View tavern nearby, with Trinkovian soldiers eating and drinking
  • LANS: Will see Azaar and give him teasing trouble
  • They Serve the Duchess Enya Lombora of Trinkovia (land dispute with Narra) #93
  • Flags Placed about: Horizontal Tricolor: Lavender, Yellow, and Purple
FUN WITH A FEW IMPERIAL GUARDS
  • Guardhouse with two guarding and two inside playing cards
  • Two guarding watch with frowns as the party passes
  • One guard is winning, but dead serious… Stacks of coins in front of him lined up completely perfectly, stacked perfectly, his cards laid out in front of him in perfect order… Everything about him prim, trim, manicured, clean
  • LANS: Twila hears a voice… Hey Twila! I made it in here; look! Can you do it? I dare you! I dare you to take these coins without being caught! Have a little fun for once, little one! (#13)
   
South on Buyer’s Way
(to South Gutter, eventually to Merchant’s District Many shops along the way
  • Cooper: Gary Coopersen, a tired man; unwittingly mixed up in troubles
  • Blacksmith
  • Tessa Yarnsbarrow Strongarm Smith the blacksmith, with two apprentices rushing to do her bidding
  • Sells weaponry, steel shields, iron implements of all kinds...
  • When you arrive there will be two peasants there buying a cooking pot, fussing over it
  • Buyer’s Way leads north into Central Gutter and south into L Merchants Distric
    Back East through Trubb Street
  • (a winding and changing avenue), also leads to the east (to Ebeneezer Cemetary)
  • easy to get lost
  • Know the Way is Sense of Direction, DC 16
  • aided with Gutter Lore (DC 14 to aid: Crit Success +4; Success: +3; Fail +2.
  • If lose track, get into sinister feeling area
     

THOROUGHFARES

   
New Merchant Road,
  • main thoroughfare down into Merchant’s district, gets a little tricky heading north into Central Gutter (find way below)
  • into winding streets, easy to get lost
  • Know the Way is Sense of Direction, DC 17
  • aided with Gutter Lore (DC 17 to aid: Crit Success +4; Success: +3; Fail +2. If lose track, get into sinister feeling area
  • Possibly subject to a group of Sneaks/Thieves/Burglars on rooftops (more possibility at night)
  Question’s Way, into East Gutter soon branching off into a maze of smaller streets, leading to different areas East and Central into winding streets, easy to get lost Know the Way is Sense of Direction, DC 17 aided with Gutter Lore (DC 17 to aid: Crit Success +4; Success: +3; Fail +2. If lose track, get into sinister feeling area Possibly subject to a group of Sneaks/Thieves/Burglars on rooftops (more possibility at night)
RANDOM ENCOUNTERS
  • Soldiers conducting random
  • searches (3 in a group, with dog(s))--See 82
  • Thugs and Tuffs at night
  • also guards at night, a kindof curfew enforcement
MORE SHOPS
  • Tabacco
  • Crankie's Herb and Apothocary
  • Tank Deals in Curios
  • The Seven Swords
  • Gutter Leather and Lock
  • Pasties and Grog
  • Freshwater Drinking
  • The Traveller's Basics
  • The Bakery (good smells)
  • Fruit and vegetable stands (produce slightly questionable)
  • A small butcher's operation
  •   The Down Yesterday
    a modest, somewhat unkempt inn and tavern, draws laborers in the evening
    often has a bard that alternates between crooning and upbeat / bawdy


    “The Empress’ Own”
    A place to buy cheap memorabilia and propaganda about the empress and the noble family
    "The Great Empress Queen of Aligoria"
    Three guards standing outside: Maroon Lion memorabilia, even red-lion toys
    Much sold with the same pattern

    An old smithy
    now out of commission, but owner--Slyde--still sells weapons,
    mostly bladed--quality enough (do the job) but not "well made"

INNS AND TAVERNS

   
KIDNEY BEAN TAVERN,
painted barn-red, newly built; doing good business, even with some from the Lower Merchants’ District Meet Yango-Tengu and Lackeys (#6)  
THE HILLTOP INN AND TAVERN
“The View”--as ritzy as a moderate tavern and inn in the Lower Merchants’; usually guarded, as it’s sought after for its view south across the Salty Valley  
The Cleanly Rooster
One of the cleanest inns, modest ale, good wine, and GREAT meals... the pot roast is to die for

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