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Lome The Frozen Ghostworld of Eldritch Horrors

The Historical Age

A ghostly, tattered world frozen and left to die is the grim reality of 1999 IE. At the turn of the millennium, you and your team of Delves are tasked with recording the history of our haunted world of Lome. The gods have turned their back on this forsaken world; all but the eternal keeper Death and his shadows, who run amok and plague the world with unfathomable horrors. Displaced in an icy landscape, and with no hearth to call home, the task of recording Lome for posterity is futile in the face of the restless spirits that still roam the planet. The only way to survive against the unforgiving forces of Lome is to abide by the Core Credo:   First, all spirits of Lome, like us, have a home to which they have been unable to return; vengeful spirits can be placated by showing them the way back, if only one can find it.   Second, we, like all spirits of Lome, can not fare in the wake of Exile alone; to act alone or to stay in one place are to actively seek horror, and to mistake one's momentary solitude for loneliness, is certain death, for fear kills first.   Third, with hope, courage, and only with others, can we hope to one day build hearths again. Until then, may we carry each other's torches and forever seek a greater future.