Alarm

Alarm

1st-rank - Wizard Spell: Abjuration

Casting Time: 1 minute
Range: 30 feet
Duration: 8 hours
Components: V, S, M
Materials: a tiny bell and a piece of fine silver wire
Auditory Sensory Effects: Moderate
Visual Sensory Effects: None
Olfactory Sensory Effects: None
Casting Perception Mod +4
Effect Perception Mod +1

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.   A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.   When the spell is cast, the caster's eyes take on a shifting blue and red glow which persists for 1 round before fading. Observers will not notice the glow unless closely watching the eyes.   An audible alarm produces the sound of a hand bell for 10 seconds within 80 feet.

At higher ranks:


 

Comments

Please Login in order to comment!