Animated Armor
Animated Armor, CR 1
Medium construct, unaligned
Armor Class 18
Hit Points 33 ( 6d8+6 )
Spell Points
Speed
25ft
STR
15
+2
DEX
11
+0
CON
13
+1
INT
1
-5
WIS
2
-4
CHA
1
-5
Proficiency Bonus 2
Damage Vulnerabilities poison, psychic
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses Blindsight 60 ft. (Blind beyond this radius), Passive Perception 4
Languages --
Special Abilites
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks. Slam. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) Bludgeoning Damage.
Comments