Awaken

Awaken

5th-rank - Transmutation Priest Spell: Animals Plants

Casting Time: 8 hours
Range: Touch
Duration: Instantaneous
Components: V, S, M
Materials: an agate worth at least 1,000 gp, which the spell consumes
Auditory Sensory Effects: Loud
Visual Sensory Effects: Large
Olfactory Sensory Effects: None
Casting Perception Mod +5
Effect Perception Mod +8

You spend the casting time tracing magical pathways within a precious gemstone, slowly building a powerfully-humming white aura within the stone. When casting is complete, you touch a Huge or smaller target, and the gem disintegrates as the aura transfers to the target, fading after one minute.   Animals Domain: You can target a beast creature.   Plants Domain: You can target a plant creature or ordinary plant.   The target must have either no Intelligence score or an Intelligence of 3 or less.   The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.   The awakened beast or plant is Charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.

At higher ranks:


 

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