Baboon
Baboon, CR 0
Small beast, unaligned
Armor Class 12
Hit Points 3 1d6 )
Spell Points
Speed
30ft
Climb: 30ft
STR
8
-1
DEX
15
+2
CON
11
+0
INT
4
-3
WIS
13
+1
CHA
6
-2
Proficiency Bonus 1
Senses Passive Perception 9
Languages --
Special Abilites
Pack Tactics. The baboon has Advantage on an Attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't Incapacitated.
Actions
Bite. Melee Attack: 1d20 to hit, reach 5 ft., one target. Hit: 1 ( 1d4−1 ) Piercing Damage.
Comments