Baboon


 

Baboon, CR 0

Small beast, unaligned
Armor Class 12
Hit Points 3 1d6 )
Spell Points
Speed 30ft Climb: 30ft

STR

8
-1

DEX

15
+2

CON

11
+0

INT

4
-3

WIS

13
+1

CHA

6
-2

Proficiency Bonus 1
Senses Passive Perception 9
Languages --

Special Abilites

Pack Tactics. The baboon has Advantage on an Attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't Incapacitated.

Actions

Bite. Melee Attack: 1d20 to hit, reach 5 ft., one target. Hit: 1 ( 1d4−1 ) Piercing Damage.



 
 

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