Crocodile


 

Crocodile, CR 1/2

Large beast, unaligned
Armor Class 12
Hit Points 19 ( 3d10+3 )
Spell Points
Speed 20ft Swim: 30ft

STR

15
+2

DEX

10
+0

CON

13
+1

INT

2
-4

WIS

10
+0

CHA

4
-3

Proficiency Bonus 1
Skills Stealth ( 1d20+1 )
Senses Passive Perception 8
Languages --

Special Abilites

Hold Breath. The crocodile can hold its breath for 15 minutes.   Tropical Adaptation. The crocodile ignores the effects of warm weather.

Actions

Bite. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 7 ( 1d10+2 ) Piercing Damage, and the target is Grappled (escape DC 12). Until this grapple ends, the target is Restrained, and the crocodile can't bite another target.



 
 

Item drops

Treasure Drops


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