Crocodile
Crocodile, CR 1/2
Large beast, unaligned
Armor Class 12
Hit Points 19 ( 3d10+3 )
Spell Points
Speed
20ft
Swim: 30ft
STR
15
+2
DEX
10
+0
CON
13
+1
INT
2
-4
WIS
10
+0
CHA
4
-3
Proficiency Bonus 1
Skills Stealth ( 1d20+1 )
Senses Passive Perception 8
Languages --
Special Abilites
Hold Breath. The crocodile can hold its breath for 15 minutes. Tropical Adaptation. The crocodile ignores the effects of warm weather.
Actions
Bite. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 7 ( 1d10+2 ) Piercing Damage, and the target is Grappled (escape DC 12). Until this grapple ends, the target is Restrained, and the crocodile can't bite another target.
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