Damage

Damage Rolls

Each weapon, spell, and harmful monster ability specifies the damage it deals. You roll the damage die or dice, add any modifiers, and apply the damage to your Target, which can be a creature or object. Magic weapons, special abilities, and other factors can grant a bonus to damage. With a penalty, it is possible to deal 0 damage, but never negative damage.   When attacking with a weapon, you add your ability modifier -- the same modifier used for the attack roll -- to the damage. A spell tells you which dice to roll for damage and whether to add any modifiers.   If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. For example, when a wizard casts Fireball or a cleric casts Flame Strike, the spell's damage is rolled once for all creatures caught in the blast.  

Damage Types

Different attacks, damaging spells, and other harmful effects deal different types of damage. Damage types have no rules of their own, but other rules, such as damage Resistance, rely on the types.   The damage types follow:   Creatures or Objects may take less or more damage than indicated on the dice if they have Resistance, Immunity, or Vulnerability to a damage type.

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