Damage Rolls
Each weapon, spell, and harmful monster ability specifies the
damage it deals. You roll the damage die or dice, add any modifiers, and apply the damage to your
Target, which can be a
creature or
object. Magic weapons, special abilities, and other factors can grant a bonus to damage. With a penalty, it is possible to deal 0 damage, but never negative damage.
When attacking with a weapon, you add your ability modifier -- the same modifier used for the attack roll -- to the damage. A spell tells you which dice to roll for damage and whether to add any modifiers.
If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. For example, when a wizard casts
Fireball or a cleric casts
Flame Strike, the spell's damage is rolled once for all creatures caught in the blast.
Damage Types
Different attacks, damaging spells, and other harmful effects deal different types of damage. Damage types have no rules of their own, but other rules, such as damage
Resistance, rely on the types.
The damage types follow:
Creatures or
Objects may take less or more damage than indicated on the dice if they have
Resistance, Immunity, or
Vulnerability to a damage type.
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