Foresight

Foresight

9th-rank - Wizard Spell: Divination Priest Spell: Combat Omens

Casting Time: 1 minute
Range: Touch
Duration: 8 hours
Components: V, S, M
Materials: a hummingbird feather
Auditory Sensory Effects: Very Quiet
Visual Sensory Effects: Tiny
Olfactory Sensory Effects: None
Casting Perception Mod +5
Effect Perception Mod +2

Quietly-humming white aura builds in your hand and transfers to a willing creature you touch, swirling around the target's head for the duration.   The spell bestows a limited ability to see into the immediate future. For the duration, the target can't be surprised, and has Advantage on all Dexterity saving throws. Additionally, other creatures have Disadvantage on attack rolls against the target for the duration. When the GM asks you for a reaction, you receive full information on what is coming your way.   During the initiative phase of combat, the GM tells you what non-player characters plan to do that round every time the GM picks up a card for an enemy or group of enemies. You can then incorporate that knowledge into his decision-making when deciding your his own actions for the round.   This spell immediately ends if you cast it again before its duration ends.

At higher ranks:


 

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