Giant Wasp


 

Giant Wasp, CR 1/2

Medium beast, unaligned
Armor Class 12
Hit Points 13 ( 3d8 )
Spell Points
Speed 10ft Fly: 50ft

STR

10
+0

DEX

15
+2

CON

10
+0

INT

1
-5

WIS

10
+0

CHA

2
-4

Proficiency Bonus 1
Senses Passive Perception 10
Languages --

Actions

Sting. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 3 ( 1d6 ) Piercing Damage, and the target must make a DC 11 Constitution saving throw, taking 10 ( 3d6 ) Poison Damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but Poisoned for 1 hour, even after regaining hit points, and is Paralyzed while poisoned in this way.



 
 

Item drops

Treasure Drops


Comments

Please Login in order to comment!