Giant Wasp
Giant Wasp, CR 1/2
Medium beast, unaligned
Armor Class 12
Hit Points 13 ( 3d8 )
Spell Points
Speed
10ft
Fly: 50ft
STR
10
+0
DEX
15
+2
CON
10
+0
INT
1
-5
WIS
10
+0
CHA
2
-4
Proficiency Bonus 1
Senses Passive Perception 10
Languages --
Actions
Sting. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 3 ( 1d6 ) Piercing Damage, and the target must make a DC 11 Constitution saving throw, taking 10 ( 3d6 ) Poison Damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but Poisoned for 1 hour, even after regaining hit points, and is Paralyzed while poisoned in this way.
Comments