Grimlock


 

Grimlock, CR 1/4

Medium humanoid, neutral evil
Class Rogue 1,
Armor Class 11
Hit Points 11 ( 2d8+2 )
Spell Points
Speed 30ft

STR

17
+3

DEX

13
+1

CON

13
+1

INT

8
-1

WIS

8
-1

CHA

6
-2

Proficiency Bonus 1
Skills Athletics 1d20+4 , Perception 1d20+2 , Stealth 1d20+2
Condition Immunities blinded
Senses Blindsight 30 ft., or 10 ft. while Deafened (Blind beyond this radius), Passive Perception 10
Languages Common

Special Abilites

Blind Senses. The grimlock can't use its Blindsight while Deafened and unable to Smell.   Keen Hearing and Smell. The grimlock has Advantage on Wisdom (Perception) checks that rely on hearing or smell.   Stone Camouflage. The grimlock has Advantage on Dexterity (Stealth) checks made to Hide in rocky terrain.

Actions

Spiked Bone Club. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 5 ( 1d4+3 ) Bludgeoning Damage plus 2 ( 1d4 ). On a an attack roll of 1 or 2, the club breaks.



 
 

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