Heroes' Feast
Heroes' Feast
6th-rank - Conjuration Priest Spell: Creation
Powerfully-humming white aura envelops a 10-foot cube, and gradually coalesces into a great feast, including magnificent-smelling food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve other creatures can partake of the feast.
A creature that partakes of the feast gains several benefits. The creature is considered to have eat and drunk its fill. The creature is cured of all diseases and poison, becomes immune to poison and being Frightened, and makes all Wisdom saving throws with Advantage. Its hit point maximum also increases by 2d10 , and it gains the same number of hit points. These benefits last for 24 hours.
At higher ranks:
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