Homunculus


 

Homunculus, CR 0

Tiny construct, neutral
Armor Class 13
Hit Points 5 ( 2d4 )
Spell Points
Speed 20ft Fly: 40ft

STR

4
-3

DEX

16
+2

CON

11
+0

INT

10
+0

WIS

10
+0

CHA

6
-2

Proficiency Bonus 1
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages of its creator but can't speak

Special Abilites

Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Actions

Bite. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 1 Piercing Damage, and the target must succeed on a DC 10 Constitution saving throw or be Poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 ( 1d10 ) minutes and Unconscious while poisoned in this way.



 
 

Item drops

Treasure Drops


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