Homunculus
Homunculus, CR 0
Tiny construct, neutral
Armor Class 13
Hit Points 5 ( 2d4 )
Spell Points
Speed
20ft
Fly: 40ft
STR
4
-3
DEX
16
+2
CON
11
+0
INT
10
+0
WIS
10
+0
CHA
6
-2
Proficiency Bonus 1
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages of its creator but can't speak
Special Abilites
Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Actions
Bite. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 1 Piercing Damage, and the target must succeed on a DC 10 Constitution saving throw or be Poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 ( 1d10 ) minutes and Unconscious while poisoned in this way.
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