Jackal
Jackal, CR 0
Small beast, unaligned
Armor Class 12
Hit Points 2 1d6 )
Spell Points
Speed
40ft
STR
8
-1
DEX
15
+2
CON
11
+0
INT
2
-4
WIS
13
+1
CHA
6
-2
Proficiency Bonus 1
Skills Perception 1d20+2
Senses Passive Perception 10
Languages --
Special Abilites
Keen Hearing and Smell. The jackal has Advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The jackal has Advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't Incapacitated.
Actions
Bite. Melee Attack : 1d20+3 to hit, reach 5 ft., one target. Hit: 1 ( 1d4-1 ) Piercing Damage.
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