Jackal


 

Jackal, CR 0

Small beast, unaligned
Armor Class 12
Hit Points 2 1d6 )
Spell Points
Speed 40ft

STR

8
-1

DEX

15
+2

CON

11
+0

INT

2
-4

WIS

13
+1

CHA

6
-2

Proficiency Bonus 1
Skills Perception 1d20+2
Senses Passive Perception 10
Languages --

Special Abilites

Keen Hearing and Smell. The jackal has Advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The jackal has Advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't Incapacitated.

Actions

Bite. Melee Attack : 1d20+3 to hit, reach 5 ft., one target. Hit: 1 ( 1d4-1 ) Piercing Damage.



 
 

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