Merfolk
Merfolk, CR 1/8
Medium humanoid, neutral
Armor Class 11
Hit Points 11 ( 2d8+2 )
Spell Points
Speed
10ft
Swim: 40ft
STR
10
+0
DEX
13
+1
CON
13
+1
INT
11
+0
WIS
12
+0
CHA
13
+1
Proficiency Bonus 1
Skills Perception 1d20+2
Senses Passive Perception 10
Languages Aquan
Special Abilites
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Attack: 1d20+1 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 3 ( 1d6 ) Piercing Damage, or 4 ( 1d8 ) Piercing Damage if used with two hands to make a melee attack.
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