Merfolk


 

Merfolk, CR 1/8

Medium humanoid, neutral
Armor Class 11
Hit Points 11 ( 2d8+2 )
Spell Points
Speed 10ft Swim: 40ft

STR

10
+0

DEX

13
+1

CON

13
+1

INT

11
+0

WIS

12
+0

CHA

13
+1

Proficiency Bonus 1
Skills Perception 1d20+2
Senses Passive Perception 10
Languages Aquan

Special Abilites

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Attack: 1d20+1 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 3 ( 1d6 ) Piercing Damage, or 4 ( 1d8 ) Piercing Damage if used with two hands to make a melee attack.



 
 

Item drops

Treasure Drops


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