Pass Without Trace

Pass without Trace

2nd-rank - Abjuration Priest Spell: Mind Night Plants

Casting Time: 1 action
Range: Self
Duration: Concentration, up to 1 hour
Components: V, S, M
Materials: ashes from a burned leaf of mistletoe and a sprig of spruce
Auditory Sensory Effects: None
Visual Sensory Effects: None
Olfactory Sensory Effects: None
Casting Perception Mod +4
Effect Perception Mod +1

You and your companions are masked from detection. For the duration, each creature you choose within 30 feet of you (including you) has Advantage on Dexterity (Stealth) checks and can't be tracked except by magical means.   Mind Domain: You affect the minds of nearby creatures so they automatically skip over you and your companions, as well as signs of your passage. When the spell ends, creatures will again notice you and signs of your passage as normal and you may be tracked again.   Night Domain: You and your companions seem to fade into shadows that also muffle your movements. Targets can attempt to hide while within 30 feet of you. However, if you ever enter an area of bright light, the spell ends. If one of your companions ever enters an area of bright light, the spell ends for that creature.   Plants Domain: You may only cast this spell while traveling through heavy brush, forest, or jungle. If you ever leave the heavy foliage area, the spell ends. If one of your companions ever the heavy foliage, the spell ends for that creature. While the spell is active, a creature targeted by your spell leaves behind no tracks or other traces of its passage, and cannot be tracked even after the spell ends.   During casting, your eyes are momentarily filled with a white mist. Observers will not notice this effect unless closely watching the eyes.

At higher ranks:


 

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