Planar Ally
Planar Ally
6th-rank - Conjuration Priest Spell: Cosmos Spirit
You request an otherworldly entity for aid as an "ally." The being must be known to you: a powerful unique celestial, fiend or some other being of great cosmic power. If that entity decides to honor your request, it sends a lesser spirit in its service or an inhabitant of its domain to aid you, making the creature appear in an unoccupied space within range, surrounded by powerful, humming aura that fades one round after casting. You can request a specific type of servant or inhabitant, though the ultimate arbiter of the aid provided is your cosmic ally, whose judgment is adjudicated by the GM.
Wizard: This spell's material component for this spell is defined by the terms of your contract with your ally -- it could be an agreement for payment in return for services rendered, or tribute paid due to debt owed, or some form of blackmail. To cast this spell, you must already have your ally under contract; if you currently have none, another wizard with an existing contract can add you to theirs. The servant sent to aid you is automatically bound by the spell.
Cosmos Domain, Spirit Domain: The material component is an offering presented to the ally. The offering should include a communication of praise for the ally -- either a written ode or a spoken poem is standard, though other options can be considered -- plus a physical offering referenced in or associated with the communicated praise (see below). This presentation takes up to ten minutes during casting, and at its conclusion the ally can choose to accept the offering transporting its servant to your location -- the servant sent to aid you is automatically bound by the spell. If the request is appropriate to the ally's alignment and cosmic priorities, it is more likely to agree. If the ally does not accept your offering, its servant will not appear and the spell is wasted.
Bound creatures must follow your instructions to the best of their ability. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives.
As a rule of thumb, a task that takes 1 minute requires 10 gp, a task that takes 10 minutes requires 100 gp, a task that takes an hour requires 600 gp, a task that requires one day costs 15,000 gp, and a task that takes a week costs 100,000 gp. If you are making an offering, the GM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos and in line with its priorities, the payment might be halved or even waived.
After the creature completes the task, or when the agreed-upon duration of service expires, the creature reports back to you, collects any payment or offering, and returns to its home plane.
At higher ranks:
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