Rat
Rat, CR 0
STR
2
-4
DEX
13
+1
CON
8
-1
INT
2
-4
WIS
10
+0
CHA
4
-3
Special Abilites
Keen Hearing and Smell. The rat has Advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The rat has Advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't Incapacitated.
Actions
Bite. Melee Attack: 1d20+2 to hit, reach 5 ft., one target. Hit: 1 Piercing Damage.
Swarm of Rats, CR 1/4
STR
8
-1
DEX
11
+0
CON
8
-1
INT
2
-4
WIS
10
+0
CHA
2
-4
Special Abilites
Keen Hearing and Smell. The swarm has Advantage on Wisdom (Perception) checks that rely on hearing or smell. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points. When occupying another creature's space, that creature is considered Overwhelmed.
Actions
Bite. Melee Attack: 1d20+1 to hit, Reach 0 ft., one target. Hit: 7 ( 2d6 ) Piercing Damage or 3 ( 1d6 ) Piercing Damage if the swarm has half of its hit points or fewer.
Reactions
Scatter. When targeted with an attack, the swarm moves up to 15 feet. This movement does not provoke Opportunity Attacks.
Comments