Sahuagin
Sahuagin, CR 1/2
STR
13
+1
DEX
11
+0
CON
13
+1
INT
13
+1
WIS
13
+1
CHA
8
-1
Special Abilites
Blood Frenzy. The sahuagin has Advantage on Wisdom (Perception) checks to detect, and on melee attack rolls against, any creature that doesn't have all its hit points. Limited Amphibiousess. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear. Bite. Melee Attack: 1d20+2 to hit, reach 5 ft., one target. Hit: 3 ( 1d4+1 ) Piercing Damage. Claws. Melee Attack: 1d20+2 to hit, reach 5 ft., one target. Hit: 3 ( 1d4+1 ) Slashing Damage. Spear. Melee or Ranged Attack: 1d20+2 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 4 ( 1d6+1 ) Piercing Damage, or 5 ( 1d8+1 ) Piercing Damage if used with two hands to make a melee attack.
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