Sahuagin


 

Sahuagin, CR 1/2

Medium humanoid, lawful evil
Armor Class 12
Hit Points 22 ( 4d8+4 )
Spell Points
Speed 30ft Swim: 40ft

STR

13
+1

DEX

11
+0

CON

13
+1

INT

13
+1

WIS

13
+1

CHA

8
-1

Proficiency Bonus 1
Skills Perception 1d20+2
Senses Passive Perception 10
Languages Aquan

Special Abilites

Blood Frenzy. The sahuagin has Advantage on Wisdom (Perception) checks to detect, and on melee attack rolls against, any creature that doesn't have all its hit points.   Limited Amphibiousess. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.   Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.   Bite. Melee Attack: 1d20+2 to hit, reach 5 ft., one target. Hit: 3 ( 1d4+1 ) Piercing Damage.   Claws. Melee Attack: 1d20+2 to hit, reach 5 ft., one target. Hit: 3 ( 1d4+1 ) Slashing Damage.   Spear. Melee or Ranged Attack: 1d20+2 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 4 ( 1d6+1 ) Piercing Damage, or 5 ( 1d8+1 ) Piercing Damage if used with two hands to make a melee attack.



 
 

Item drops

Treasure Drops


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