Scorpion
Scorpion, CR 0
Tiny beast, unaligned
Armor Class 12
Hit Points 1 1d4-1 )
Spell Points
Speed
10ft
STR
2
-4
DEX
13
+1
CON
8
-1
INT
1
-5
WIS
8
-1
CHA
2
-4
Proficiency Bonus 1
Senses Blindsight 10 ft., Passive Perception 7
Languages --
Special Abilites
Desert Adaptation. The scorpion ignores the effects of warm weather.
Actions
Sting. Melee Attack : 1d20+2 to hit, reach 5 ft., one target. Hit: 1 Piercing Damage, and the target must make a DC 9 Constitution saving throw, taking 4 ( 1d8 ) Poison Damage on a failed save, or half as much damage on a successful one.
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