Scorpion


 

Scorpion, CR 0

Tiny beast, unaligned
Armor Class 12
Hit Points 1 1d4-1 )
Spell Points
Speed 10ft

STR

2
-4

DEX

13
+1

CON

8
-1

INT

1
-5

WIS

8
-1

CHA

2
-4

Proficiency Bonus 1
Senses Blindsight 10 ft., Passive Perception 7
Languages --

Special Abilites

Desert Adaptation. The scorpion ignores the effects of warm weather.

Actions

Sting. Melee Attack : 1d20+2 to hit, reach 5 ft., one target. Hit: 1 Piercing Damage, and the target must make a DC 9 Constitution saving throw, taking 4 ( 1d8 ) Poison Damage on a failed save, or half as much damage on a successful one.



 
 

Item drops

Treasure Drops


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