Shadow


 

Shadow, CR 1/2

Medium undead, chaotic evil
Armor Class 12
Hit Points 16 3d8+3 )
Spell Points
Speed 40ft

STR

6
-2

DEX

15
+2

CON

13
+1

INT

6
-2

WIS

10
+0

CHA

8
-1

Proficiency Bonus 1
Skills Stealth 1d20+3 ( 1d20+5 in dim light or Darkness)
Damage Vulnerabilities radiant
Damage Resistances acid, cold fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses Darkvision 60 ft., Passive Perception 8
Languages --

Special Abilites

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.   Shadow Stealth. While in dim light or Darkness, the shadow can take the Hide action as a Bonus Action.   Sunlight Weakness. While in sunlight, the shadow has Disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 7 ( 2d6 ) Necrotic Damage, and the target's Strength score is reduced by 1d4 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.   If a Humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.



 
 

Item drops

Treasure Drops


Comments

Please Login in order to comment!