Sight

The most fundamental tasks of adventuring -- noticing danger, finding hidden objects, hitting an enemy in combat, and targeting a spell, to name just a few -- rely heavily on a character's ability to see. Darkness and other effects that obscure vision can prove a significant hindrance.   When targeting a creature you can see but who can't see you, you have Advantage.   Creatures, Objects, and sensory effects can be seen at different distances depending on their Size and assuming a clear line of sight: A given area might be lightly or heavily obscured:   The presence or absence of light in an environment creates three categories of illumination: bright light, dim light, and darkness.   Certain creatures have special types of sight and perception:

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