Every character and monster has a
speed, which is the distance in feet that the character or monster can walk in 1
round. This number assumes short bursts of energetic movement in the midst of a life-threatening situation. The following rules determine how far a character or monster can move in a minute, an hour, or a day.
Movement
Pace | Distance per Minute | Distance per Hour | Distance per day | Effect |
---|
Fast | 400 feet | 4 miles | 30 miles | -5 penalty to passive Wisdom scores |
Normal | 300 feet | 3 miles | 24 miles | - |
Slow | 200 feet | 2 miles | 18 miles | Able to use Stealth |
Movement Modes
All
creatures have a
walking speed, simply called the monster's speed. Creatures that have no form of ground-based locomotion have a walking speed of 0 feet. Some creatures have one or more of the following additional movement modes. Certain spells and
Magic Items will grant new movement modes.
Burrowing Speed
A
creature that has a
burrowing speed can use that speed to move through sand, earth, mud, or ice. A creature can't burrow through solid rock unless it has a special trait that allows it to do so.
Climbing Speed
A
creature that has a
climbing speed can use all or part of its movement to move on vertical surfaces. The creature doesn't need to spend extra
movement to climb.
Flying Speed
A
creature that has a
flying speed can use all or part of its
movement to fly. Some creatures have the ability to
hover, which makes them hard to knock out of the air. Such a creature stops hovering when it
dies.
Swimming Speed
A
creature that has a
swimming speed doesn't need to spend extra
movement to swim.
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