Speed

Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of a life-threatening situation. The following rules determine how far a character or monster can move in a minute, an hour, or a day.  

Movement


PaceDistance per MinuteDistance per HourDistance per dayEffect
Fast400 feet4 miles30 miles-5 penalty to passive Wisdom scores
Normal300 feet3 miles24 miles-
Slow200 feet2 miles18 milesAble to use Stealth
 

Movement Modes

  All creatures have a walking speed, simply called the monster's speed. Creatures that have no form of ground-based locomotion have a walking speed of 0 feet. Some creatures have one or more of the following additional movement modes. Certain spells and Magic Items will grant new movement modes.  

Burrowing Speed

A creature that has a burrowing speed can use that speed to move through sand, earth, mud, or ice. A creature can't burrow through solid rock unless it has a special trait that allows it to do so.  

Climbing Speed

A creature that has a climbing speed can use all or part of its movement to move on vertical surfaces. The creature doesn't need to spend extra movement to climb.  

Flying Speed

A creature that has a flying speed can use all or part of its movement to fly. Some creatures have the ability to hover, which makes them hard to knock out of the air. Such a creature stops hovering when it dies.  

Swimming Speed

A creature that has a swimming speed doesn't need to spend extra movement to swim.

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