Three Twins and Barrier Islands

Three Twins - three pairs of rocky islands and a semi-permanent sand bar that shelters western Lockhinge City and beyond, which is why only the eastern arm of the city is set up as a port. St. Kilda inspiration.  

Three Twins

  Three Twins are a set of six rocky islands and many smaller spires of stone that lie offshore from the Greymantle coast west of Lockhinge City, being one of the main reasons that all port activity takes place east of the city. The islands are semi-permanently-inhabited, with the makeup and number of the population fluctuating greatly over the years. A rudimentary lighthouse is lit every night or when visibility becomes bad. Instead of a single lighthouse keeper manning the structure, there is a voted collective who monitor the lighthouse and weather in shifts.   The population is made up of transient members of both the marine and terrestrial worlds, seasonal bands of hunters and gatherers, and small populations of various peoples who have been there for multiple generations. Lizardfolks (S'sillaiah in particular) are by far the most common terrestrial people on the islands.    

Barrier Island

  The barrier island has no permanent population, but is a frequent meeting site and staging area for both aquatic and semi-aquatic peoples. The barrier island is not technically owned by the kingdom, and so lies outside of Lockhinge county and its jurisdiction. This makes it the prefers place to have diplomatic meetings between Greymantle residents and marine inhabitants. The aquatic society that does hold dominion over the island has allowed for it to be used as a staging area for fishing and boat-launching by outsiders, though they are beholden to a few laws (which are posted on the island in several languages).   No violence or intimidation is allowed if there are more than one group using the island. If another group shows up to use the island, the current occupants are obligated to allow them to lawfully utilize the island and make room for them to stay. This can get crowded during busy seasons, but it's up to all of the occupants to put forth their best effort to either peaceably coexist or politely leave and let the newer occupants have their turn. No group may camp more than one night in a row without special permission. There are rules about keeping the island clean, and a few about tampering with the island or its meager flora and fauna, as erosion or habitat amage could affect the island and the surounding bounty of the sea in significant ways. Also, the island is a vital buffer between the ocean and the delicate marshy shore. In this way, the island is sacred.

Comments

Please Login in order to comment!