Treasure
Lady of Lockhinge, Master of the Southern Sitting Room
Stat Block
Treasure
Medium Crocodile (Beast) Warrior (Level 5) , Neutral
Proficiencies. All armor. Hold Breath. Treasure can hold her breath for 15 minutes. Lie in Wait. While submerged in water, Treasure can only be detected with a successful DC 20 Wisdom (Perception) check. Improved Critical. Treasure's attacks score a critical hit on a roll of 19 or 20 on the d20.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 1d8+3 piercing damage. On a hit, she can make a grapple check: Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. Target must be no more than one size larger than her. If she succeeds, the target is subject to the Grappled condition. Grappler. If the target is already grappled, Treasure may make a contested grapple roll to restrain the target. Second Wind. Treasure can use a bonus action on her turn to regain hit points equal to 1d10 + her class level. Once she uses this feature, she must finish a short or long rest before she can use it again.
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