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Cervus Scourgeborn

The rarest amongst the scourgeborne. To become a cervus, also called half-deer or waldschrat, one must have committed the foulest of sins - devouring the flesh of their kin. Or so the rumor went. This urban legend has long since been disproved as many of the town’s most trusted figures have turned into such creatures. Interestingly, it seems that those that become cervus are the most apt at fighting creatures of the night, an achievement that earns them the respect of hunters across the city-state.   Ability Score Increase. One ability score increases by 1, and one other ability score of your choice increases by 1.   Goring Charge. If you move at least 20 feet straight toward a creature and then hit it with a melee attack on the same turn, that target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone. If the target is prone, you can make one melee attack against it as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.   Nimble build. Your movement speed increases by 10 feet.

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