Six Hearted Fox
Small fey, any chaotic
Armor Class 14
Hit Points 31 (4d6+7) 4d6+7
Speed
10ft
Hover: 10ft
Burrow: 10ft
Swim: 10ft
Saving Throws Dexterity +8
Skills Stealth +8 1d20+8 , Acrobatics +8 1d20+8
Damage Resistances Fire, Cold, Lightning, Radiant, Necrotic; and Bludgeoning, Piercing or Slashing from non-magical weapons
Senses Darkvision 60 feet, passive Perception 11.
Languages Understands Primordial and speaks Sylvan
Challenge 3
Freed of Elements. The six hearted fox is unaffected by difficult terrain made of fire, earth, air or water.
Elemental Energies. The six hearted fox is unaffected by extreme heat or cold and can breathe in water and underground.
Keen Hearing and Smell. The six hearted fox has advantage on perception checks based on hearing or smell.
Actions
Multiattack. The six hearted fox makes 2 claw attacks.
Bite. Melee Weapon Attack: +8 to hit 1d20+8 , reach 5 ft., one target. Hit: 1d8+4 1d8+4 piercing damage and 1d4 1d4 damage type of last tail used.
Claw. Melee Weapon Attack: +8 to hit 1d20+8 , reach 5 ft., one target. Hit: 1d6+4 1d6+4 slashing damage and 1d4 1d4 damage type of last tail used.
Tails (recharge 5-6). Choose one of the following tails and use its ability:
- Tail of Fire. The six hearted fox releases a 20 feet cone of flame. Each creature in the area must make a DC 12 Dexterity saving throw if it fails the target takes 6d6 fire damage or half damage on a successful save.
- Tail of Earth The six hearted fox causes all ground within 5 feet of it to become difficult terrain for 1 minute, as the elements themselves keep shifting. This triggers bludgeoning damage for bite and claw attacks.
- Tail of Air The six hearted fox releases a burst of wind, each creature within 20 feet of it must make a DC 12 Strength Saving Throw or be pushed 15ft away from the fox. If this movement pushes them into an object they are stunned for every 5 feet they would be unable to move. This triggers lightning damage for bite and claw attacks.
- Tail of Water The six hearted fox unleashes an aura of cold for 1 minute. This 10 feet aura is a sphere centred around the fox. Creatures besides the fox who are within the aura move at half speed. This triggers cold damage for bite and claw attacks.
- Tail of YangThe Six Hearted Fox releases a shining beam of light. Ranged Spell Attack: +5 to hit 1d20+5 , range 30 feet, one target. Hit: 6d6 6d6 radiant damage.
- Tail of Yin The six hearted fox releases a draining beam of shadow, Ranged Spell Attack: +5 to hit 1d20+5 , range 30 feet, one target. Hit: 3d6 6d6 necrotic damage and the six hearted fox regains half the hitpoints dealt.
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