Centaur
Centaur
Features
Ability Score Increase: Your Strength, Wisdom, and Charisma scores increase by 1. Size: Your size is Large. Speed: Your walking speed is 35 feet. Charge: If you move at least 30 feet straight toward a target and then use your action to attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves. Equine Build: When you make an Athletics or Acrobatics check to climb, that requires hands and feet, you make the check at disadvantage. When you make such a climb, each foot of movement costs you 3 extra feet, instead of the normal 1 extra foot. Hooves: Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Strength modifier, instead of the normal for an unarmed strike. Trample: When you use your normal movement to move in a straight line, you can take the Dash action as a bonus action. Any creatures space of size medium or smaller, that you move through with your movement this turn, must make a Dexterity saving throw or be knocked prone. The DC is equal to 8 + you strength modifier. If the creature wishes to forgo the roll they can choose to do so and lose their reaction. Languages: You know how to read, speak, and write Slyvan and one other Primordial language of your choice.Basic Information
Biological Traits
Centaur tend to reach maturity around the age of 12 years. They tend to reach adulthood however a few years after they finish growing.
Lifespan
110 years
Average Height
7.5 feet tall
Average Weight
840 lbs.
Average Length
8 to 10 feet
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