Ent
Features
Ability Score Increase: Your Wisdom score increases by 1. False Appearance: While you remain motionless, you are indistinguishable from a normal tree. When you take the Hide action and are standing near a structure of some type or in a forest, you gain advantage on the Stealth check. In addition, when enemies try to discover your true nature they roll to discover, using Perception or Investigation at Disadvantage. Plant: You are vulnerable to fire damage. Speech of Beast and Leaf: You have the ability to communicate in a limited manner with Beasts and Plants. They can understand the meaning of your words, and you can understand basic concepts and ideas from them. Take Root: You sink your feet into the ground and brace yourself for an assault. As a reaction, when you are affected by a noon-magical effect that cause you to move against your will or attempt to knock you prone, you can dig your roots in and negate any forced movement that affects you. However, the turn afterward you cannot move as you must uproot your feet from the earth with the use of your full movement and cannot take the Dash action. Treant Magic: As an action, you can magically animate a shrub you can see within 60 feet. This shrub has the same statistics as an Awakened Shrub. An Animated Shrub acts as an ally of you. The shrub remains animated until it dies, 1 hour has passed, you are more than 120 feet away from it, or until you take a bonus action to turn it back into an inanimate shrub. The shrub then takes root if possible. You may have a number of shrubs animated equal to half your level rounded up. Languages: You know how to read, speak, and write Druidic and Sylvan.Sub-Races:
Ash Ent
Beech Ent
Elm Ent
Yew Ent
Basic Information
Biological Traits
Ent tend to reach maturity around the age of 200 years old.
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