Seasonal Eladrin
Features
Ability Score Increase: Your can increase one ability score of your choice by 1.
Autumn, Spring, Summer, Winter: As a Seasonal Eladrin, you often find yourself changing like the seasons to fit your current mood, environment, or even geography. Once every tenday, you can choose a new Eladrin season to embody. This will affect your appearance, as well as your Fey step ability.
Fey Step: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest. When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:
- Autumn: Immediately after you use your Fey Step, you can use your reaction to make up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be Charmed by you for 1 minute, or until you or your companions deal any damage to it.
- Winter: When you use your Fey Step, one creature of your choice that you can see within 5 feet of you must succeed on a Wisdom saving throw or be Frightened of you until the end of your next turn. If you use this additional trait, you must immediately use your reaction to complete your Fey Step.
- Spring: When you use your Fey Step, you can touch one creature within 5 feet of you, they make an Intelligence saving throw. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you. If the creature succeeds, you can immediately use your reaction to instead teleport yourself using the Fey Step ability.
- Summer: Immediately after you use your Fey Step, you can use your reaction to make each creature of your choice within 5 feet of you takes fire damage equal to your Charisma modifier + your proficiency bonus (minimum of 1).
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