Simic

Simic

   
   

Features

Ability Score Increase: Your Constitution score increases by 1 and 2 other ability scores increase by 1.   Size: Your size is Medium.   Speed: Your walking speed is 30 feet.   Animal Enhancements: Your body has been altered with animal characteristics. You choose two animal enhancements now and one more at 5th level.  
  • Manta Glide (1st level): You have ray-like fins that you use as wings to slow your fall or allow you to glide. When you fall and are not incapacitated, you can subtract up to 100 feet from your fall when calculating your fall damage and can move horizontally 2 feet for every 1 foot you fall.
  • Nimble Climber (1st level): You have long sloth-like talons that you can use to grip onto walls and allow you to climb. You have a climbing speed equal to your walking speed.
  • Underwater Adaptation (1st level): You have large fish-like gills and webbed appendages that make you adept to being underwater. You can breathe air and water, and you gain a swim speed equal to your walking speed.
  • Improved Darkvision (1st level): You have sharp feline-like eyes that you can use to see in the dark. You can see in Dim Light within 90 feet of you as if it were Bright Light, and in Darkness as if it were Dim Light. You can’t discern color in darkness, only shades of gray.
  • Grappling Appendages (5th level): You have two special appendages growing alongside with your arms, these can appear like tentacles, claws, or anything else. As an action, you can use one of them to grapple a creature. Each one is also a natural weapon, which you can use to make an unarmed strike with. If you hit, they do 1d6 + your strength modifier bludgeoning damage. Immediately after hitting, you can try to grapple the target as a bonus action. These appendages are not dexterous enough to use weapons, magic weapons, and other specialized equipment.
  • Carapace (5th level): Your skin in places is covered by a thick insect-like shell. You gain a +2 to your AC when not wearing Medium Armor or Heavy Armor.
  • Acid Spit (5th level): As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target must make a Dexterity saving throw against a DC of 8 + you proficiency bonus + your Constitution modifier. The target takes 2d10 acid damage if they fail. The damage increases to 3d10 at 11th level and 4d10 at 17th level. You can use this up to 2 times per long rest. The times your can use this increases to 3 at 11th level and 4 at 17th level .
  Magical Cost: Your body has become attuned to the natural magics found across the multiverse. You can only attune to 2 magical items at a time (you have 2 attunement slots).   Languages: You know how to read, write, and speak Sylvan and one language of your choice of the following: Aquan, Auran, Ignan, Terran.

Basic Information

Biological Traits

Simic tend to reach adulthood around the age of 100 years. Although they reach maturity around 18 years of age, their bodies don't age until roughly 100 years old at which point their bodies age slightly faster than most other sapient races.
Lifespan
160 years.
Average Height
5 to 6.5 feet
Average Weight
150 lbs.

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