Magic
General
Magic in Lumenos is quite tricky. Magic is the power to control the flow of mana. Mana is what fate and the planes are made of. Simply waving a wand is not enough to change the flow of mana; Most people alter the flow of mana very few are able to control it. Mages are people who control or channel the flow of mana. There are five kinds of mages artificers: bards, sorcerers, warlocks, and wizards. There are 10 schools of magic, as recognized by the Academy of the Arch Mages.Magical Traditions
On Lumenos there are three forms of magical traditions. Arcane Arcane users learn words, motions, and mixtures that allow them to summon magic from the realm of knowledge and control its effects on the prime material plane. This normally takes years of study and practice to master. This is used by Mages and Artificers. Natural Natural users learn rituals, chants, and how to use herbs and animal parts to connect to the natural flow of magic. These connections are from the realms of fire, water, earth, and air. This is used by Druids, Rangers, and nature-focused creatures. Divine Divine users learn prayers, rituals, chants, and use holy relics to get powers from their gods. These connections are from good and evil plans. This is used by Clerics, Paladins, and other holy creatures.Schools of Magic
Abjuration- Protection magic. All spells in this school are designed to protect someone or objects. Conjuration - Summoning magic. All spells in this school are designed to summon creatures from other planes or give life to otherwise nonliving objects. Divination - Knowledge magic. All spells in this school are designed to give knowledge or reveal facts. Viewing long distances, seeing into the future/past, and seeing into other planes. Enchantment - Object magic. All spells in this school are designed to give abilities and magical attributes to objects and locations. Evocation - Combat magic. All spells in this school are designed to cause damage to people or property. Subdivided into elements (fire, cold, lightning, force, poison, acid, radiant (NOT necromantic)) Illusion - Mimicry magic. All spells in this school are designed to fool or make someone believe something is real that is not true. Subdivided into targets (self, location, creature) Necromancy - Death magic (or blood magic). All spells in this school are designed to deal with death. All magic dealing necromantic damage, raising undead, or any magic that requires sacrifices fall here. All forms of magic of this school are banned in the Federal Republic of the Glimmering Lake and in the Free Gnomish City. Transmutation - Alteration magic. All spells in this school are designed to change objects into other things. Alchemy falls into this field. Chronomancy - Time magic. All spells in this school are designed to deal with time. Time travel, slowing time, stopping time, etc. Healing - Healing magic. All spells in this school are designed to heal others and one’s self. Most of this magic comes from the gods but some can come from the arcane and nature.Luminaris Aetheria
The source of all magic is the Luminaris Aetheria. This place is still largely a mystery to mortals. Some claim to be experts and study the Luminaris Aetheria, but even they fail to understand it fully. What is known is this place is the source of all magic within Lumenos. Those mages who call upon the Arcan, the shamans who call upon nature, and even the devout who call upon the divine all draw their magic from this source.The Luminaris Aetheria, painted by Eamon Blackwood
Current Date -
The Yet Unnamed Year of 1494 ce
Type
Metaphysical, Arcane
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