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Backgrounds

Custom

  Ability Scores
+2 to a score of your choice and a +1 to another score of your choice, or +1 to three separate scores of your choice.   Feat
Choose 1 of your choice   Skill Profiencies
Choose 2 of your choice   Tool Proficiency
Choose 1 of your choice   Equipment
Choose up to 50 GP in value, retaining any coin you don't spend  

Acolyte

  Ability Scores
Intelligence, Wisdom, Charisma   Feat
Magic Initiate (Cleric)   Skill Proficiencies
Insight and Religion   Tool Proficiency
Calligrapher's Supplies   Equipment: Choose A or B: (A) Calligrapher's Supplies, Book (prayers), Holy Symbol, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP  

Artisan

  Ability Scores
Strength, Dexterity, Intelligence   Feat
Crafter   Skill Proficiencies
Investigation and Persuasion   Tool Proficiency
Choose one kind of Artisan's Tools   Equipment
Choose A or B: (A) Artisan's Tools (same as above), 2 Pouches, Traveler' s Clothes, 32 GP; o r (8) 50 GP  

Charlatan

  Ability Scores
Dexterity, Consitution, Charisma   Feat
Skilled   Skill Proficiencies
Deception, Sleight of Hand   Tool Proficiency
Forgery Kit   Equipment
Choose A or B: (A) Forgery Kit , Costume, Fine Clothes, 15 GP; or (B) 50 GP  

Criminal

  Ability Scores
Dexterity, Constitution, Intelligence   Feat
Alert   Skill Proficiencies
Sleight of Hand, Stealth   Tool Proficiency
Thieves' Tools   Equipment
Choose A or B: (A) 2 Daggers, Thieves' Tools, Crowbar, 2 Pouches, Traveler's Clothes, 16 GP; or (C) SO GP  

Entertainer

  Ability Scores
Strength, Dexterity, Charisma   Feat
Musician   Skill Proficiencies
Acrobatics, Performance   Tool Proficiency
Choose one kind of Musical Instrument   Equipment
Choose A or B: (A) Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler's Clothes, 11 GP; or (B) 50 GP  

Farmer

  Ability Scores
Strength, Constitution, Wisdom   Feat
Tough   Skill Proficiencies
Animal Handling, Nature   Tool Proficiency
Carpenter's Tools   Equipment
Choose A or B: (A) Sickle, Carpenter's Tools, Healer's Kit, Iron Pot, Shovel, Traveler's Clothes, 30 GP; or (B) 50 GP  

Guard

  Ability Scores
Strength, Intelligence, Wisdom   Feat
Alert   Skill Proficiencies
Athletics, Perception   Tool Proficiency
Choose one kind of Gaming Set   Equipment
Choose A or 8: (A) Spear, Light Crossbow, 20 Bolts, Gaming Set (same as above), Hooded Lan-tern, Manacles, Quiver, Traveler's Clothes, 12 GP; or (B) SOGP  

Guide

  Ability Scores
Dexterity, Constitution, Wisdom   Feat
Magic Initiate (Druid)   Skill Proficiencies
Stealth, Survival   Tool Proficiency
Cartographer's Tools   Equipment
Choose A or B: (A) Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Travel-er 's Clothes, 3 GP; or (B) 50 GP  

Hermit

  Ability Scores
Constitution, Wisdom, Charisma   Feat
Healer   Skill Proficiencies
Medicine, Religion   Tool Proficiency
Herbalism Kit   Equipment
Choose A or B: (A) Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler's Clothes, 16 GP; or (8) 50 GP  

Merchant

  Ability Scores
Constitution, Intelligence, Charisma   Feat
Lucky   Skill Proficiencies
Animal Handling, Persuasion   Tool Proficiency
Navigator's Tools   Equipment
Choose A or B: (A) Navigator's Tools, 2 Pouches, Traveler's Clothes, 22 GP; or (B) SO GP  

Noble

  Ability Scores
Strength, Intelligence, Charisma   Feat
Skilled   Skill Proficiencies
History, Persuasion   Tool Proficiency
Choose one kind of Gaming Set   Equipment
Choose A or B: (A) G a m ing Set (same as above), Fine Clothes, Perfume, 29 GP; or (B) 50 GP  

Sage

  Ability Scores
Constitution, Intelligence, Wisdom   Feat
Magic Initiate (Wizard)   Skill Proficiencies
Arcana, History   Tool Proficiency
Calligrapher's Supplies   Equipment
Choose A or B: (A) Quarterstaff, Callig-rapher's Supplies, Book (history), Parchment (8 sheets), Rob'! , 8 GP; or (B) 50 GP  

Sailor

  Ability Scores
Strength, Dexterity, Wisdom   Feat
Tavern Brawler   Skill Proficiencies
Acrobatics, Perception   Tool Proficiency
Navigator's Tools   Equipment
Choose A or B: (A) Dagger, Navigator's Tools, Rope, Traveler's Clothes, 20 GP; or (B) 50 GP  

Scribe

  Ability Scores
Dexterity, Intelligence, Wisdom   Feat
Skilled   Skill Proficiencies
Investigation, Perception   Tool Proficiency
Calligrapher's Supplies   Equipment
Choose A or B: (A) Calligrapher's Supplies, Fine Clothes, Lamp, Oil (3 flasks), Parchment (12 sheets), 23 GP; or (8) 50 GP  

Soldier

  Ability Scores
Strength, Dexterity, Constitution   Feat
Savage Attacker   Skill Proficiencies
Athletics, Intimidation   Tool Proficiency
Choose one kind of Gaming Set   Equipment
Choose A or B: (A) Spear, Shortbow, 20 Arrows, Gaming Set (same as above), Healer's Kit, Quiver, Traveler's Clothes, 14 GP; or (B) 50 GP  

Wayfarer

  Ability Scores
Dexterity, Wisdom, Charisma   Feat
Lucky   Skill Proficiencies
Insight, Stealth   Tool Proficiency
Thieves' Tools   Equipment
Choose A or B: (A) 2 Daggers, Thieves' Tools, Gaming Set (any), Bedroll, 2 Pouches, Travel-er's Clothes , 16 G P; or (B) SO GP

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