Class Options

What are the different classes?

Each will also add affects to your stats. They each come with an ability. you will get 4 total abilities, you get to pick three and you get your fourth based on class

For very young characters (0-6)

Infant(0-2):-2 to all stats.

Skill: Cry. Using Cry will get an adult to come help you, letting you roll a second time and pick. Used after roll.

Toddler (2-4): -1 to all stats except charisma

Skill: Cry. Using Cry will get an adult, who allows you to roll twice and pick between them. Used after roll

Child(4-6): -1 to HP, Wisdom, and Strength

Skill: Ask for help. Using Ask for help will give you three extra points in a catagory of your choosing. Used before roll.

For young characters (6-18)

Student: +2 to Wisdom, +1 to magic, -1 to Strength

Ability: Cite Sources. Using cite sources will add one to all stats. Used before roll.

Apprentice: Pick a class to apprentice. Then you get half of its stat changes, rounded up

Ability: Same as class you have apprenticed.

Adventurer: +2 to speed, +1 to charisma, -1 to magic and strength

Ability: Work Hard. Using work hard you get +1 to all stats.

For adult character (18-75)

Royal: +2 to charisma, +1 to wisdom, -1 to speed

Ability: Royal Airs. Using royal airs, the goal amounts are each 2 points lower. Used before roll

Mage: +3 to magic, +1 to wisdom, -1 to strength

Ability: Magical Incantation. Using Magical Incantation you get +2 in all stats. Used before roll

Blacksmith: +2 to strength, -1 to charisma

Ability: Polish. Using polish, you gain 2 strength. Used before roll

Medic: +3 to HP

Ability: Heal. Using heal, you can restore 7 health. Used whenever

Archer: +1 to speed, wisdom, and strength

Ability: Precise Aim. Add 4 all to archery rolls. Used before roll.

Swordsperson: +3 to strength

Ability: Charge! +2 to strength and speed. Used before roll.

Athlete: +2 to speed and strength. -2 to wisdom

Ability: Charge! +2 to strength and speed. Used before roll.

Scientist: +4 to wisdom, -2 to strength

Ability: Test theory. Gain an additional roll. Used after roll.

Model: +4 to charisma, -2 to HP

Ability: Photoshoot. Gain an additional roll with +1 to charisma. Used after roll.

Traveler: +1 to all

Ability: Work Hard. Using work hard you get +1 to all stats. Used before roll.

For old characters (75+)

Sage: -2 to speed, HP, and strength. +2 to Wisdom and Magic

Ability: provide knowledge. Bost another players stats by two for each stat. Used before another players roll

Cat Person: -2 to HP and strength. -1 to speed. -2 to charisma. +1 to magic

Ability: Call on cats. +2 strength. Used before roll

Elder: -2 to speed, HP, and strength. +1 to wisdom

Ability: Tell stories. +2 to charisma and wisdom, +1 to magic