Trait options
Abilitys
You get 4 abilities. You may pick 3, the other comes with your class. These basically are things you can use before and after you roll, which can add various bonuses and disadvantadges. Each non-terrain ability will use 1 skill point. You can gain skill points by resting. By default, you have 10 skill points. After resting, your skill points will be reset to 10. Role and Active abilities wear off by the next roll.
Terrain Abilitys
Aquatic: Your character gains webbed feet and hands, and gills. Use before any activities involving water. Adds +2 to all stats. Characters with this trait have no limit to time spent underwater.
Avian: Your character gains wings of some kind to fly with. Use before any activities involving flight. Adds +2 to all stats. Characters with this trait do not require planes, helicopters, or balloons to fly.
Inactive Abilitys
These are always active, however they only apply during certain situations
Trickster: Gains +2 to all stats with activities involving trickery, bribing, or pranks
Herbalist: Can heal with plants. Heals depend on the plant: Flowers +2, Leaves +1, Moss +2, Ferns +1, (unusual) Grass +1, Normal grass 0
Frugal: Pays 25% less in any actions with a cost
Artist: Gains +2 in all stats in any abilitys involving the arts
Perfectionist: Gains +2 in all stats except for speed and health, -2 speed, no effect on health. This applies in all actions
Catlike: Gains +1 wisdom, speed, and strength.
Active Abilitys
Strong: Gains +2 strength
Smart: Gains +2 wisdom
Fast: Gains +2 speed
Hardy: Gains +2 Health
Magical: Gains +2 Magic
Lucky: Gains +1 in a stat of your choice or an extra roll, determined by flipping a coin. Heads: Stat Tails: Roll
Calculated: Gains +1 wisdom and +1 magic
Role Abilities
Cry. Using Cry will get an adult to come help you, letting you roll a second time and pick. Used after roll. Roles: Infant, toddler
Ask for help. Using Ask for help will give you three extra points in a catagory of your choosing. Used before roll. Roles: Child
Cite Sources. Using cite sources will add one to all stats. Used before roll. Role: Student
Work Hard. Using work hard you get +1 to all stats. Role: Adventurer, Traveler
Magical Incantation. Using Magical Incantation you get +2 in all stats. Used before roll. Role: Mage
Royal Airs. Using royal airs, the goal amounts are each 2 points lower. Used before roll. Role: Royal
Polish. Using polish, you gain 2 strength. Used before role. Role: Blacksmith
Heal. Using heal, you can restore 7 health. Used whenever. Role: Medic
Precise Aim. Add 4 all to archery rolls. Used before roll. Role: Archer
Charge! +2 to strength and speed. Used before roll. Role: Swordsperson, Athlete
Test theory. Gain an additional roll. Used after roll. Role: Scientist
Photoshoot. Gain an additional roll with +1 to charisma. Used after roll. Role: Model
Provide knowledge. Bost another players stats by two for each stat. Used before another players roll. Role: Sage
Call on cats. +2 strength. Used before roll. Role: Cat person
Tell stories. +2 to charisma and wisdom, +1 to magic. Used before roll. Role: Elder