Trait options

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Abilitys

You get 4 abilities. You may pick 3, the other comes with your class. These basically are things you can use before and after you roll, which can add various bonuses and disadvantadges. Each non-terrain ability will use 1 skill point. You can gain skill points by resting. By default, you have 10 skill points. After resting, your skill points will be reset to 10. Role and Active abilities wear off by the next roll.

Terrain Abilitys

Aquatic: Your character gains webbed feet and hands, and gills. Use before any activities involving water. Adds +2 to all stats. Characters with this trait have no limit to time spent underwater.

Avian: Your character gains wings of some kind to fly with. Use before any activities involving flight. Adds +2 to all stats. Characters with this trait do not require planes, helicopters, or balloons to fly.

Inactive Abilitys

These are always active, however they only apply during certain situations

Trickster: Gains +2 to all stats with activities involving trickery, bribing, or pranks

Herbalist: Can heal with plants. Heals depend on the plant: Flowers +2, Leaves +1, Moss +2, Ferns +1, (unusual) Grass +1, Normal grass 0

Frugal: Pays 25% less in any actions with a cost

Artist: Gains +2 in all stats in any abilitys involving the arts

Perfectionist: Gains +2 in all stats except for speed and health, -2 speed, no effect on health. This applies in all actions

Catlike: Gains +1 wisdom, speed, and strength.

Active Abilitys

Strong: Gains +2 strength

Smart: Gains +2 wisdom

Fast: Gains +2 speed

Hardy: Gains +2 Health

Magical: Gains +2 Magic

Lucky: Gains +1 in a stat of your choice or an extra roll, determined by flipping a coin. Heads: Stat Tails: Roll

Calculated: Gains +1 wisdom and +1 magic

Role Abilities

Cry. Using Cry will get an adult to come help you, letting you roll a second time and pick. Used after roll. Roles: Infant, toddler

Ask for help. Using Ask for help will give you three extra points in a catagory of your choosing. Used before roll. Roles: Child

Cite Sources. Using cite sources will add one to all stats. Used before roll. Role: Student

Work Hard. Using work hard you get +1 to all stats. Role: Adventurer, Traveler

Magical Incantation. Using Magical Incantation you get +2 in all stats. Used before roll. Role: Mage

Royal Airs. Using royal airs, the goal amounts are each 2 points lower. Used before roll. Role: Royal

Polish. Using polish, you gain 2 strength. Used before role. Role: Blacksmith

Heal. Using heal, you can restore 7 health. Used whenever. Role: Medic

Precise Aim. Add 4 all to archery rolls. Used before roll. Role: Archer

Charge! +2 to strength and speed. Used before roll. Role: Swordsperson, Athlete

Test theory. Gain an additional roll. Used after roll. Role: Scientist

Photoshoot. Gain an additional roll with +1 to charisma. Used after roll. Role: Model

Provide knowledge. Bost another players stats by two for each stat. Used before another players roll. Role: Sage

Call on cats. +2 strength. Used before roll. Role: Cat person

Tell stories. +2 to charisma and wisdom, +1 to magic. Used before roll. Role: Elder