Auril

Myrilla Corrick (a.k.a. Myri)

Tenets of Auril:


Embrace the cold
Shelter and hold those who have lost a newborn
Plunge the depths to chase meaning
— quoted directly from Myrilla when she was asked about what she wished to impart on others
  Myrilla Corrik was a human woman like any other. She had a small family and was to be a single mother. She was a goat herder in what would come to be the Optyllis region of Ifeszan during the pre-modern deity pantheon taking hold of the universe and influencing Lyiot. Tracking a kid that got separated from the flock one day, she was lost in the countryside and rediscovered by a couple of ice fishers weeks later on an ice floe in a lake in the Shelfrime. Shaking and clutching the kid to her chest she allowed the fishermen to bring her to shore and get her some help. Unable to get any kind of reason as to what she was doing out there or how she got there, they eventually let her leave without further issue. Days after she seemed to have left the sound of a soft bleating could be heard out from the middle of the Icepak Lake accompanied by a strange dark blue mist seeming to billow from the center of it. The same two fishermen went out to see what was happening in the center of the lake. They found the body of Myrilla at the bottom of the lake, frozen in a strange solid pillar of ice. It seems that without the light of the gods to guide her in the snow from the night she left, she had fallen in to the lake and drowned; only managing to save the kid, who stood by the lake side bleating.
Over time the Icepak lake became one of the first frozen blue holes in all of Lyiot, as a strange divine-seeming force continued to encase her body in harder and harder ice and it spreading out from her corpse to the edges of the lake. Eventually after two months the lake froze solid and Myrilla ascended to godhood at the pity of the ancient God of Rifts and Ice. She holds a seat in the modern pantheon as the goddess of ice and rime. She seeks out eternal vengance against the gods that left her to die without a light to guide her that night.    Myrilla owes her newfound divinity and name, Auril, to the eldest god of Rifts and Ice: Autagrem. He watches over her from beyond the divine stack, peering at her and her attendants through space and time.

Divine Domains

(Shelfrime, Ice, Cold, Snow)
  • Nature (Ice)
  • Death
  • Tempest

Divine Symbols & Sigils

Her eyes seem to glow a slight blue with tints of green here and there. Her holy symbol is often a snowflake on a rhombus shaped piece of blue tinted metal.

Tenets of Faith

Her divine attendants are beings that have lost children, the garb of them usually being simple white robes with a small circlet of snow flakes. Her highest divines in dedicated temples are known as Rime-Maids and wear a deep blue sash in addition to the regular garb.
 
Her priest kits include:
  • a pine bundle broom
  • a knitted pair of white gloves
  • a small necklace with a charm of the Everfrost Flake
  • a small vial of goat's blood
  • a set of expensive and oblong magnifying glass pieces

Physical Description

General Physical Condition

She is often depicted as a tall, gangly woman with the head of a baby goat and frost bitten toes and fingers.
Children
Temples are found more in the Shelfrime than anywhere else but there are smaller shrines and monuments dedicated to her in Entiv, the biggest being in Kyrke. Notable temples and monuments are the Frost Houses in the Shelfrime and the statue of the Opalescent Snowflake in Kyrke.

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