Auril
Myrilla Corrick (a.k.a. Myri)
Tenets of Auril:
Embrace the cold
Shelter and hold those who have lost a newborn
Plunge the depths to chase meaning
Over time the Icepak lake became one of the first frozen blue holes in all of Lyiot, as a strange divine-seeming force continued to encase her body in harder and harder ice and it spreading out from her corpse to the edges of the lake. Eventually after two months the lake froze solid and Myrilla ascended to godhood at the pity of the ancient God of Rifts and Ice. She holds a seat in the modern pantheon as the goddess of ice and rime. She seeks out eternal vengance against the gods that left her to die without a light to guide her that night. Myrilla owes her newfound divinity and name, Auril, to the eldest god of Rifts and Ice: Autagrem. He watches over her from beyond the divine stack, peering at her and her attendants through space and time.
Divine Domains
(Shelfrime, Ice, Cold, Snow)
- Nature (Ice)
- Death
- Tempest
Divine Symbols & Sigils
Her eyes seem to glow a slight blue with tints of green here and there. Her holy symbol is often a snowflake on a rhombus shaped piece of blue tinted metal.
Tenets of Faith
Her divine attendants are beings that have lost children, the garb of them usually being simple white robes with a small circlet of snow flakes. Her highest divines in dedicated temples are known as Rime-Maids and wear a deep blue sash in addition to the regular garb.
Her priest kits include:
Her priest kits include:
- a pine bundle broom
- a knitted pair of white gloves
- a small necklace with a charm of the Everfrost Flake
- a small vial of goat's blood
- a set of expensive and oblong magnifying glass pieces
Physical Description
General Physical Condition
She is often depicted as a tall, gangly woman with the head of a baby goat and frost bitten toes and fingers.
Children
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