The Clasp
Built upon the ruins of the old Winksman Thieves Guild founded under the rule of Drassig, the Clasp is a very well established secret organization consisting of thieves, fences, assassins, saboteurs, spies, and smugglers. Based largely in and under Emon through a network of subterranean tunnels, they run smaller outfits in Westruun, Stilben, and Kymal. Members are branded with the guild’s symbol on their mid back, signifying allegiance and commitment. The Clasp operates like a business-minded crime family, celebrating loyalty and truth to one’s word over most other merits. A member pays their debts, keeps their promises, and always seeks opportunities for the betterment of the Clasp.
Leaders of a Clasp sect are titled Spirelings, and they oversee assigned elements of the organization’s functions. Spirelings hold equal power within a sect, and there is
always an odd number acting within that location to break any disagreements over business ventures and actions.
While some of the Clasp’s activities are secretly state-sanctioned, it is highly illegal and extremely dangerous to be a member or be caught doing business directly with them. Most city guards have orders to arrest upon discovery, and raids are occasionally conducted with varying degrees of success. Having friends in the barracks makes for an easy escape.
The Clasp frowns upon dogmatic religion or cultish behavior, as these have conflicted with the organization’s business in the past, and always ended messily. Since the arrival of the Myriad within Tal’Dorei from Wildemount, the Clasp has been on extremely high alert, seeking information on them and any means of banishing this new competition. Their Stilben sect has already gotten into a few bloody altercations with the Myriad, and rumors of a coming turf war instill worry in the local mercantile.
Public Agenda
While the immediate assumption is that the Clasp is merely interested in profit at any cost (and that is a merit of the Clasp), they also wish to preserve the function and
prosperity of civilization. It is well known that a thriving city is a profitable one, and an enemy of civilization is a foe of the Clasp. They largely consider themselves a necessary dark underbelly, willing to do the under-the-table deeds that the wealthy and powerful cannot commit with their own hands. The Clasp also understands that conflict breeds a healthy economy, and has occasionally kindled the flames of unrest to keep things tense and profitable.
There is also virtue in a distracted administration being easy to manipulate. Were it not for the branch of the Clasp in Emon, the Chroma Conclave’s attack would likely have forever destroyed its culture. However, thanks to the Clasp’s role as a “shadow civilization,” the people of Emon could maintain their foothold at home, even under the watchful eye of Thordak the Cinder King.
Once the Clasp fastens on to you, you're through.
Type
Guild, Thieves
Controlled Territories
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