BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Anti magic

Anti-Magic draws upon the natural magical affinity of the spellcaster as a source of magic. But, the spells of an anti-magic practitioner are focussed solely on the detection and disruption of magical effects. The practice of spellcasting is an intuitive affair for the individual practitioner, and different practitioners will refer to their spells in different ways. It is a rare practitioner that recognizes their talent as an exercise of magic. There are volumes an libraries in existence that anti-magic practitioners use to expand their awareness, but they do not truly memorize spell fomulas. In fact, many find the shameless manipulation of reality repugnant.

Once a spell is learned/created, that spell may be cast any number of times as the anti-magic practitioner's endurance provides.

A beginning character that is a practitioner of anti-magic will begin with an assortment of spells as defined by their point expenditure. The number of spells as well as the power of spells a magi-magic user may wield will increase as the character spends points on crafting new spells as well as increasing the spells they already know.

 

Hero System Specifics

  Perk: anti-magic, 5 character points
  • This Perk represents the years of study it requires to be able to use anti-magic
Magic Skill (int), 3 character points, +1 to roll for two points
  • This Skill represents a character's ability to translate their memorization of a spell into the physical actions needed to produce the effect
Anti-Magic Multipower. The size of the multipower and slots within it are determined by the player character. This multipower represents the quantity and power of spells a wizard has learned/created. At a minimum, the multipower must have the following limitations.
  • Effects of Power Pool limited to detection and disruption of magical effects, -1
  • Anti-magic is unavailable if the wizard does not have hands free, -1/4
  • All powers within the power pool require a Magic Skill check, -1/2
  Individual spells can have any number of additional advantages and limitations representing the specific effect of the spell.     Practitioners of magi-magic may cast more than one spell within a 1/2 phase. The Magic skill role incurs a penalty of '-1' for every 10 active points of the combined active points of the spells, and an addition '-1' modifier for every spell after the first.

Localization

The study of anti-magic as a style is not well known across Magnamund, and almost unknown to non-practitioners of magic.  The study of anti-magic is primarily known in areas that have been ravaged by rampant or uncontrolled magic use.

The most highly organized students of anti-magic are the Spellslayers of Vassagonia, where they rose as a group of zealots opposing the rule of the Black Zakhan.  Since the Black Zakhan's death they have taken on the role of protectors of Vassagonian culture and aggressive punishers of magical practitioners acting against Vassagnia.
Type
Metaphysical, Arcane

Comments

Please Login in order to comment!