Non-Magical Missile Ammo Augments
Missile weapons come in a variety of specialized categories. Skilled smiths can vary the execution from standard designs in order to create specialized effects. Normally, these mundane variations result in an augmentation of one effect with the sacrifice of another. For example, a broader head on an arrow or bolt may result in a missile that inflicts more damage but with a reduced range or accuracy.
Mechanics & Inner Workings
Description | Effect | Cost |
---|---|---|
Accurate, feathering and slimming of blades | +1 OCV | 1 gp |
Lightening of the shaft and head | +2 to offset range | 1 gp |
Heavier blades resulting in reduced range | +1 to dmg, -1 range penalties | 1 gp |
Application of different metallic coatings | silvered* | 10 gp |
Chardelyn based head | penetrating* | 20 gp |
Grafting of a Fire Seed to missile | 2d6 RKA, AE one hex | 40 gp |
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