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Non-Magical Missile Ammo Augments

Missile weapons come in a variety of specialized categories.  Skilled smiths can vary the execution  from standard designs in order to create specialized effects.  Normally, these mundane variations result in an augmentation of one effect with the sacrifice of another.  For example, a broader head on an arrow or bolt may result in a missile that inflicts more damage but with a reduced range or accuracy.

Mechanics & Inner Workings

Description Effect Cost
Accurate, feathering and slimming of blades +1 OCV 1 gp
Lightening of the shaft and head +2 to offset range 1 gp
Heavier blades resulting in reduced range +1 to dmg, -1 range penalties 1 gp
Application of different metallic coatings silvered* 10 gp
Chardelyn based head  penetrating* 20 gp
Grafting of a Fire Seed to missile  2d6 RKA, AE one hex 40 gp
Item type
Ammunition
Rarity
Uncommon

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