Telekinesis Discipline
Telekinesis is the ability to manipulate physical objects without touching them. From moving the largest boulders, to molding clouds of smoke, all external manipulation of physical objects falls under the discipline of Telekinesis. Some of the possible applications include:
Once a power is learned/created, that spell may be used any number of times as the psionicist's endurance provides.
A beginning character that is a practitioner of Telekinesis will begin with an assortment of telekinetic powers as defined by their point expenditure. The number of powers as well as the strength of those powers that a telekinetic may wield will increase as the character spends points on crafting new powers as well as increasing the powers that they already know.
- Movement of small or large objects through space
- Creation of shields or blasts of energy through manipulation of air
- Heating or chilling of materials through excitement of individual molecules
Once a power is learned/created, that spell may be used any number of times as the psionicist's endurance provides.
A beginning character that is a practitioner of Telekinesis will begin with an assortment of telekinetic powers as defined by their point expenditure. The number of powers as well as the strength of those powers that a telekinetic may wield will increase as the character spends points on crafting new powers as well as increasing the powers that they already know.
Hero System Specifics
Perk: telekinesis, 5 character points- This Perk represents the years of study it requires to be able to use telekinesis psionically
- If a psionicist has purchased the Perk: full psionicist, the telekinetic perk is unnecessary
- This Skill represents a character's ability to translate their abilities into actual physical effect
- Effects of Power Pool limited to telekinetic effects, -1/2
- All powers within the power pool require a Psionics Skill check, -1/2
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