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Telekinesis Discipline

Telekinesis is the ability to manipulate physical objects without touching them. From moving the largest boulders, to molding clouds of smoke, all external manipulation of physical objects falls under the discipline of Telekinesis. Some of the possible applications include:
  • Movement of small or large objects through space
  • Creation of shields or blasts of energy through manipulation of air
  • Heating or chilling of materials through excitement of individual molecules

Once a power is learned/created, that spell may be used any number of times as the psionicist's endurance provides.

A beginning character that is a practitioner of Telekinesis will begin with an assortment of telekinetic powers as defined by their point expenditure. The number of powers as well as the strength of those powers that a telekinetic may wield will increase as the character spends points on crafting new powers as well as increasing the powers that they already know.

Hero System Specifics

  Perk: telekinesis, 5 character points
  • This Perk represents the years of study it requires to be able to use telekinesis psionically
  • If a psionicist has purchased the Perk: full psionicist, the telekinetic perk is unnecessary
Psionics Skill (ego), 3 character points, +1 to roll for two points
  • This Skill represents a character's ability to translate their abilities into actual physical effect
Telekinetic Multipower. The size of the multipower and slots within it are determined by the player character. This multipower represents the quantity and strength of powers that a psionicist has learned/created. At a minimum, the multipower must have the following limitations.
  • Effects of Power Pool limited to telekinetic effects, -1/2
  • All powers within the power pool require a Psionics Skill check, -1/2
Individual powers can have any number of additional advantages and limitations representing the specific effect of the spell.   Users of telekinesis may enable more than one power within a 1/2 phase. The Psionics skill role incurs a penalty of '-1' for every 10 active points of the combined active points of the powers, and an addition '-1' modifier for every powers after the first.
Type
Metaphysical, Psychic

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