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Telepathy Discipline

Telepathy consists of the ability to create a connection between the user's mind and another's. Once that connection is made, the telepath can often exert control over the target's mind. At the core, Telepathy is about perceiving and manipulating the thoughts of another. Less commonly, Telepathy can be used to manipulate one's own mind. Telepathy is the most well known of the psionic disciplines. Some of the possible applications include:
  • Perceiving the thoughts of another
  • Controlling the thoughts and perceptions of another
  • Finding someone by "listening" for their thoughts
  • Manipulating a target's emotions
  Once a power is learned/created, that spell may be used any number of times as the Psionicist's endurance provides.

A beginning character that is a practitioner of Telepathy will begin with an assortment of psionic powers as defined by their point expenditure. The number of powers as well as the strength of those powers that a Psionicist may wield will increase as the character spends points on crafting new powers as well as increasing the powers that they already know.

Hero System Specifics

  Perk: Telepathy, 5 character points
  • This Perk represents the years of study it requires to be able to use telepathy psionically
  • If a Psionicist has purchased the Perk: Full Psionicist, the Telepathy Perk is unnecessary
Psionics Skill (ego), 3 character points, +1 to roll for two points
  • This Skill represents a character's ability to translate their abilities into actual physical effect
Telepathy Multipower. The size of the multipower and slots within it are determined by the player character. This multipower represents the quantity and strength of powers that a Psionicist has learned/created. At a minimum, the multipower must have the following limitations.
  • Effects of Power Pool limited to Telepathic effects, -1/2
  • All powers within the power pool require a Psionics Skill check, -1/2
Individual powers can have any number of additional advantages and limitations representing the specific effect of the spell.   Users of Telepathy may enable more than one power within a 1/2 phase. The Psionics skill role incurs a penalty of '-1' for every 10 active points of the combined active points of the powers, and an addition '-1' modifier for every powers after the first.
Type
Metaphysical, Psychic

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