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Wytchcraft

Practitioners of Wytchcraft combine a stong knowledge of the natural world with a partnership with supernatural entities native to magnamund. The nature of these entities varies with some malicious, while others are benign. But, they are all native to Magnamund and do not reflect or represent entities from the Daziarn. Practitioners of Wytchcraft are known for their summonings and potion brewing.

Once a spell is learned/created by a wytch, that spell may be cast any number of times as the wizard's endurance provides.

A beginning character that is a practitioner of Wytchcraft will begin with an assortment of spells as defined by their point expenditure. The number of spells as well as the power of spells a magi-magic user may wield will increase as the character spends points on crafting new spells as well as increasing the spells they already know.

 

Hero System Specifics

  Perk: Wytchcraft-magic, 5 character points
  • This Perk represents the years of study it requires to be able to use magi-magic
Herbalism Skill (int), 3 character points, +1 to roll for two points
  • This Skill represents a character's knowledge of how to extract the supernatural effects from herbs and natural elements.
Magic Skill (int), 3 character points, +1 to roll for two points
  • This Skill represents a character's ability to translate their memorization of a spell into the physical actions needed to produce the effect
Magic Multipower. The size of the multipower and slots within it are determined by the player character. This multipower represents the quantity and power of spells a wizard has learned from their association with supernatural creatures or nature itself. As a sign of their commitment, a practitioner of wytchcraft must take on an additional 5 points of psychological disadvantages for every 10 active points in their magic multipower. At a minimum, the multipower must have the following limitations.
  • Wytchcraft magic is unavailable if the wizard does not have hands free, -1/4
  • All powers within the power pool require a Magic Skill check, -1/2
  • Conditional limitation, practitioner must abide by all associated psychological limitations, -1/4
Individual spells can have any number of additional advantages and limitations representing the specific effect of the spell.   Practitioners of magi-magic may cast more than one spell within a 1/2 phase. The Magic skill role incurs a penalty of '-1' for every 10 active points of the combined active points of the spells, and an addition '-1' modifier for every spell after the first.

Localization

Wytches tend to be loners as their partnership with unseen powers makes more mundane persons uncomfortable. They are rare, and are often not recognized as practitioners of a unique style of magic. However, they are well known in Mythan where they are recognized as noble healers. In Mythan they are known as Wu-jen.

Unfortunately, the most famous of all wytches was the wytch-king Shasarak  of the Shadakine Empire.
Type
Metaphysical, Supernatural

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