Dirge Wolf
Dirge Wolves are a species of wolf created when an entire pack of wolves are killed, either by hunters or the elements. I calls to its fallen pack with a mournful, wailing howl.
Large Undead
Armor Class 13 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 50 ft.
STR 18 (+4)
DEX 13 (+1)
CON 14 (+2)
INT 7 (-2)
WIS 12 (+1)
CHA 8 (-1)
Resistances All damage
Immunities Fear, Charm, Paralyzed, Blind, Deaf, Poisoned, Stunned conditions
Skills Perception +5, Stealth +3
Senses Passive Perception 15
Keen Hearing and Smell The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Wailing Howl (Recharge: 6) As an action, the dirge wolf can let out a mournful howl. This summons (1d6+1) Ghost Wolves within 20ft of the Dirge Wolf. They act at the bottom of initiative of every turn.
Description
Appearance
Dirge wolves are almost resemble regular wolves, but four times bigger. Their fur is a dark grey and their eyes glow red. They are usually seen walking alone with their heads low. While there isn't much else to distinguish their looks, they are always accompanied by the sound of a mixture of whimpers and growls, filled with the sorrow and hatred for what killed their pack.Statistics
Dirge WolfLarge Undead
Armor Class 13 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 50 ft.
STR 18 (+4)
DEX 13 (+1)
CON 14 (+2)
INT 7 (-2)
WIS 12 (+1)
CHA 8 (-1)
Resistances All damage
Immunities Fear, Charm, Paralyzed, Blind, Deaf, Poisoned, Stunned conditions
Skills Perception +5, Stealth +3
Senses Passive Perception 15
Keen Hearing and Smell The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Wailing Howl (Recharge: 6) As an action, the dirge wolf can let out a mournful howl. This summons (1d6+1) Ghost Wolves within 20ft of the Dirge Wolf. They act at the bottom of initiative of every turn.
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