Echo Elk
Echo elk are massive elk that live in the tundra of the Evertwilight. They are dangerous when provoked, but typically gentle creatures as they have few natural predators that wish to risk getting injured by them.
Huge Beast
Armor Class 14 (natural armor)
Hit Points 42 (5d12 + 10)
Speed 60 ft.
STR 19 (+4)
DEX 16 (+3)
CON 14 (+2)
INT 7 (-2)
WIS 14 (+2)
CHA 10 (+0)
Skills Perception +4
Senses Passive Perception 14
Challenge 2 (450 XP)
Proficiency Bonus +2
Charge If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Thunderous Roar The echo elk is capable of shaking the very environment with the roar it can release. As a method of defense, the elk can choose to cause an avalanche with its Roar attack in addition to the damage dealt if the environment permits.
Sturdy if an Effect moves an echo elk against its will along the ground, you can use your Reaction to reduce the distance you are moved by up to 10 feet and also prevent itself from being knocked prone. Actions
Ram Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Roar (Recharge 6) 30ft. cone, 4d10 Thunder damage, DC14 to halve the damage.
Description
Appearance
Echo elk are white in fur color, with the males sporting massive racks of antlers. They are in the deer family of animals, which gives them the unsuspecting ability to roar, catching many off guard. Echo elk stand about 10ft tall at the shoulder and have much wider chests and thicker necks than other elk in the world.Statistics
Echo ElkHuge Beast
Armor Class 14 (natural armor)
Hit Points 42 (5d12 + 10)
Speed 60 ft.
STR 19 (+4)
DEX 16 (+3)
CON 14 (+2)
INT 7 (-2)
WIS 14 (+2)
CHA 10 (+0)
Skills Perception +4
Senses Passive Perception 14
Challenge 2 (450 XP)
Proficiency Bonus +2
Charge If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Thunderous Roar The echo elk is capable of shaking the very environment with the roar it can release. As a method of defense, the elk can choose to cause an avalanche with its Roar attack in addition to the damage dealt if the environment permits.
Sturdy if an Effect moves an echo elk against its will along the ground, you can use your Reaction to reduce the distance you are moved by up to 10 feet and also prevent itself from being knocked prone. Actions
Ram Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Roar (Recharge 6) 30ft. cone, 4d10 Thunder damage, DC14 to halve the damage.
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